Список опкодов — различия между версиями
Материал из GTAModding.ru
Строка 1: | Строка 1: | ||
− | Список всех опкодов для [[GTA 3]] и всех её дополнений: [[Vice City]], [[San Andreas]], [[GTA LCS|Liberty City Stories]] и [[GTA VCS|Vice City Stories]]. | + | Список всех опкодов для [[GTA 3]] и всех её дополнений: [[Vice City]], [[San Andreas]] (частично), [[GTA LCS|Liberty City Stories]] и [[GTA VCS|Vice City Stories]] (частично). |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Строка 1525: | Строка 1525: | ||
|[[02F5]]||{{Icon|3}}||2||object handle, string||SET_CUTSCENE_HEAD_ANIM|| | |[[02F5]]||{{Icon|3}}||2||object handle, string||SET_CUTSCENE_HEAD_ANIM|| | ||
|- | |- | ||
− | |[[02F6]]||{{Icon|t}}||2||float, var||GET_SINUS|| | + | |[[02F6]]||{{Icon|t}}||2||float, var||GET_SINUS|| |
|- | |- | ||
− | |[[02F7]]||{{Icon|t}}||2||float, var||GET_COSINUS|| | + | |[[02F7]]||{{Icon|t}}||2||float, var||GET_COSINUS|| |
|- | |- | ||
|[[02F8]]||{{Icon|t}}||2||car handle, var||GET_CAR_FORWARD_X|| | |[[02F8]]||{{Icon|t}}||2||car handle, var||GET_CAR_FORWARD_X|| | ||
Строка 2281: | Строка 2281: | ||
|[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_CURRENT_PLAYER_WEAPON|| | |[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||GET_CURRENT_PLAYER_WEAPON|| | ||
|- | |- | ||
− | |[[0470]]||{{Icon|t}}||2||char handle, var||GET_CURRENT_CHAR_WEAPON|| | + | |[[0470]]||{{Icon|t}}||2||char handle, var||GET_CURRENT_CHAR_WEAPON|| |
|- | |- | ||
|[[0471]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_2D|| | |[[0471]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||LOCATE_CHAR_ANY_MEANS_OBJECT_2D|| | ||
Строка 2984: | Строка 2984: | ||
|- | |- | ||
|[[05CF]]||||||||ABS||Последний опкод в Vice City с включёным отладочным режимом | |[[05CF]]||||||||ABS||Последний опкод в Vice City с включёным отладочным режимом | ||
+ | |- | ||
+ | |[[05A4]]||{{Icon|t}}||0||||PRODUCT_OF_2D_VECTORS|| | ||
+ | |- | ||
+ | |[[05A5]]||{{Icon|t}}||0||||PRODUCT_OF_3D_VECTORS|| | ||
+ | |- | ||
+ | |[[05A6]]||{{Icon|t}}||0||||GET_DOT_PRODUCT_OF_2D_VECTORS|| | ||
+ | |- | ||
+ | |[[05A7]]||{{Icon|t}}||0||||GET_DOT_PRODUCT_OF_3D_VECTORS|| | ||
+ | |- | ||
+ | |[[05A8]]||{{Icon|t}}||0||||DISPLAY_FLOAT_VALUE|| | ||
+ | |- | ||
+ | |[[05A9]]||{{Icon|t}}||0||||DISPLAY_2_FLOAT_VALUES|| | ||
+ | |- | ||
+ | |[[05AA]]||{{Icon|t}}||0||||DISPLAY_3_FLOAT_VALUES|| | ||
+ | |- | ||
+ | |[[05AB]]||{{Icon|t}}||0||||GET_PAD_STATE|| | ||
+ | |- | ||
+ | |[[05AC]]||{{Icon|t}}||0||||SET_POINTER_ARROW|| | ||
+ | |- | ||
+ | |[[05AD]]||{{Icon|t}}||0||||CLEAR_POINTER_ARROW|| | ||
+ | |- | ||
+ | |[[05AE]]||{{Icon|t}}||0||||CALL|| | ||
+ | |- | ||
+ | |[[05AF]]||{{Icon|t}}||0||||CALLB|| | ||
+ | |- | ||
+ | |[[05B0]]||{{Icon|t}}||0||||SET_UNKNOW_VEHICLE_PROP1|| | ||
+ | |- | ||
+ | |[[05B1]]||{{Icon|t}}||0||||IS_UNKNOW_VEHICLE_PROP1|| | ||
+ | |- | ||
+ | |[[05B2]]||{{Icon|t}}||0||||SET_UNKNOW_VEHICLE_PROP2|| | ||
+ | |- | ||
+ | |[[05B3]]||{{Icon|t}}||0||||IS_UNKNOW_VEHICLE_PROP2|| | ||
+ | |- | ||
+ | |[[05C4]]||{{Icon|t}}||0||||NULL|| | ||
+ | |- | ||
+ | |[[05C5]]||{{Icon|t}}||0||||RETURN_FROM_SUBCODE|| | ||
+ | |- | ||
+ | |[[05C6]]||{{Icon|t}}||0||||RETURN_FROM_SUBCODE2|| | ||
+ | |- | ||
+ | |[[05C7]]||{{Icon|t}}||0||||PED_UNKNOW1|| | ||
+ | |- | ||
+ | |[[05C8]]||{{Icon|t}}||0||||UNKNOW|| | ||
+ | |- | ||
+ | |[[05C9]]||{{Icon|t}}||0||||CREATE_CHECKPOINT|| | ||
+ | |- | ||
+ | |[[05CA]]||{{Icon|t}}||0||||DELETE_CHECKPOINT|| | ||
+ | |- | ||
+ | |[[05CB]]||{{Icon|t}}||0||||IS_UNKNOW_VEHICLE_PROP3|| | ||
+ | |- | ||
+ | |[[05CC]]||{{Icon|t}}||0||||SET_UNKNOW_VEHICLE_PROP3|| | ||
+ | |- | ||
+ | |[[05CD]]||{{Icon|t}}||0||||PED_UNKNOW2|| | ||
+ | |- | ||
+ | |[[05CE]]||{{Icon|t}}||0||||PLAY_VEHICLE_AUDIO|| | ||
+ | |- | ||
+ | |[[05CF]]||{{Icon|t}}||0||||SET_MODEL_PARTS_PARAMETRS|| | ||
+ | |- | ||
+ | |[[05D0]]||{{Icon|t}}||0||||IS_PLAYER_PROP|| | ||
+ | |- | ||
+ | |[[05D1]]||{{Icon|t}}||0||||NULL|| | ||
+ | |- | ||
+ | |[[05D2]]||{{Icon|t}}||0||||NULL|| | ||
+ | |- | ||
+ | |[[05D3]]||{{Icon|t}}||0||||NULL|| | ||
+ | |- | ||
+ | |[[05D4]]||{{Icon|t}}||0||||UNKNOW|| | ||
+ | |- | ||
+ | |[[05D5]]||{{Icon|t}}||0||||HUD_COMPONENT|| | ||
+ | |- | ||
+ | |[[05D6]]||{{Icon|t}}||0||||GET_RANDOM_CHAR_IN_AREA_NO_CHECKS|| | ||
+ | |- | ||
+ | |[[05D7]]||{{Icon|t}}||0||||GET_RANDOM_CAR_IN_AREA_NO_SAVE|| | ||
+ | |- | ||
+ | |[[05D8]]||{{Icon|t}}||0||||STORE_CAR_COLLIDED_WITH_NO_SAVE|| | ||
+ | |- | ||
+ | |[[05D9]]||{{Icon|t}}||0||||PED_UNKNOW3|| | ||
+ | |- | ||
+ | |[[05DA]]||{{Icon|t}}||0||||LOAD_FERRY|| | ||
+ | |- | ||
+ | |[[05DB]]||{{Icon|t}}||0||||PUT_FERRY_TO_COORDS|| | ||
+ | |- | ||
+ | |[[05DC]]||{{Icon|t}}||0||||CLOSE_FERRY_DOOR|| | ||
+ | |- | ||
+ | |[[05DD]]||{{Icon|t}}||0||||FERRY|| | ||
+ | |- | ||
+ | |[[05DE]]||{{Icon|t}}||0||||FERRY|| | ||
+ | |- | ||
+ | |[[05DF]]||{{Icon|t}}||0||||FERRY|| | ||
+ | |- | ||
+ | |[[05E0]]||{{Icon|t}}||0||||FERRY|| | ||
+ | |- | ||
+ | |[[05E1]]||{{Icon|t}}||0||||SET_FERRY_PED|| | ||
+ | |- | ||
+ | |[[05E2]]||{{Icon|t}}||0||||IS_PED_IN_FERRY|| | ||
+ | |- | ||
+ | |[[05E3]]||{{Icon|t}}||0||||FERRY_SET_AS_PARTS_OF_MODEL|| | ||
+ | |- | ||
+ | |[[05E4]]||{{Icon|t}}||0||||FERRY_GET_RADIAN_ANGLE_BETWEEN_POINTS|| | ||
+ | |- | ||
+ | |[[05E5]]||{{Icon|t}}||0||||FERRY|| | ||
+ | |- | ||
+ | |[[05E6]]||{{Icon|t}}||0||||REMOVE_FERRY|| | ||
+ | |- | ||
+ | |[[05E7]]||{{Icon|t}}||0||||ADD_PLAYER_TO_VEHICLE|| | ||
+ | |- | ||
+ | |[[05E8]]||{{Icon|t}}||0||||FIND_AND_REMOVE_PLAYER_VEHICLE|| | ||
+ | |- | ||
+ | |[[05E9]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05EA]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05EB]]||{{Icon|t}}||0||||PATCH|| | ||
+ | |- | ||
+ | |[[05EC]]||{{Icon|t}}||0||||SET_OBJECT_INITIAL_ROTATION_VELOCITY|| | ||
+ | |- | ||
+ | |[[05ED]]||{{Icon|t}}||0||||SET_OBJECT_INITIAL_VELOCITY|| | ||
+ | |- | ||
+ | |[[05EE]]||{{Icon|t}}||0||||IS_CUTSCENE_ARE_LOAD|| | ||
+ | |- | ||
+ | |[[05EF]]||{{Icon|t}}||0||||CUTSCENE_RELISE|| | ||
+ | |- | ||
+ | |[[05F0]]||{{Icon|t}}||0||||CUTSCENE_RELISE_WITH_PLAYER|| | ||
+ | |- | ||
+ | |[[05F1]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05F2]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05F3]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05F4]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05F5]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05F6]]||{{Icon|t}}||0||||ADD_PED_TO_VEHICLE|| | ||
+ | |- | ||
+ | |[[05F7]]||{{Icon|t}}||0||||HAS_DAMAGE_VEHICLE|| | ||
+ | |- | ||
+ | |[[05F8]]||{{Icon|t}}||0||||register_total_trash|| | ||
+ | |- | ||
+ | |[[05F9]]||{{Icon|t}}||0||||register_cash_made_collecting_trash|| | ||
+ | |- | ||
+ | |[[05FA]]||{{Icon|t}}||0||||REMOVE_LAST_DAMAGE_VEHICLE|| | ||
+ | |- | ||
+ | |[[05FB]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05FC]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[05FD]]||{{Icon|t}}||0||||register_rcrace_best_time|| | ||
+ | |- | ||
+ | |[[05FE]]||{{Icon|t}}||0||||register_rcrace_best_position|| | ||
+ | |- | ||
+ | |[[05FF]]||{{Icon|t}}||0||||register_unk1|| | ||
+ | |- | ||
+ | |[[0600]]||{{Icon|t}}||0||||register_unk2|| | ||
+ | |- | ||
+ | |[[0601]]||{{Icon|t}}||0||||register_unk3|| | ||
+ | |- | ||
+ | |[[0602]]||{{Icon|t}}||0||||register_unk4|| | ||
+ | |- | ||
+ | |[[0603]]||{{Icon|t}}||0||||register_unk5|| | ||
+ | |- | ||
+ | |[[0604]]||{{Icon|t}}||0||||register_race_fastest_time|| | ||
+ | |- | ||
+ | |[[0605]]||{{Icon|t}}||0||||register_race_fastest_lap|| | ||
+ | |- | ||
+ | |[[0606]]||{{Icon|t}}||0||||register_race_best_position|| | ||
+ | |- | ||
+ | |[[0607]]||{{Icon|t}}||0||||HAS_OBJECT_DAMAGE_BY_WEAPON|| | ||
+ | |- | ||
+ | |[[0608]]||{{Icon|t}}||0||||CLEAR_OBJECT_LAST_WEAPON_DAMAGE|| | ||
+ | |- | ||
+ | |[[0609]]||{{Icon|t}}||0||||SET_CAR_INITIAL_ROTATION_VELOCITY|| | ||
+ | |- | ||
+ | |[[060A]]||{{Icon|t}}||0||||SET_CAR_INITIAL_VELOCITY|| | ||
+ | |- | ||
+ | |[[060B]]||{{Icon|t}}||0||||SET_OBJECT_PROOFS|| | ||
+ | |- | ||
+ | |[[060C]]||{{Icon|t}}||0||||store_onfoot_camera_mode|| | ||
+ | |- | ||
+ | |[[060D]]||{{Icon|t}}||0||||set_onfoot_camera_mode|| | ||
+ | |- | ||
+ | |[[060E]]||{{Icon|t}}||0||||GET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ|| | ||
+ | |- | ||
+ | |[[060F]]||{{Icon|t}}||0||||SET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ|| | ||
+ | |- | ||
+ | |[[0610]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[0611]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[0612]]||{{Icon|t}}||0||||LOVE_PED1_PED2|| | ||
+ | |- | ||
+ | |[[0613]]||{{Icon|t}}||0||||freeze_onfoot_camera_mode|| | ||
+ | |- | ||
+ | |[[0614]]||{{Icon|t}}||0||||OBJECT_UNKNOW|| | ||
+ | |- | ||
+ | |[[0615]]||{{Icon|t}}||0||||GET_VEHICLE_IN_COORDS|| | ||
+ | |- | ||
+ | |[[0616]]||{{Icon|t}}||0||||IS_PAD|| | ||
+ | |- | ||
+ | |[[0617]]||{{Icon|t}}||0||||IS_MESSAGE|| | ||
+ | |- | ||
+ | |[[0618]]||{{Icon|t}}||0||||IS_NO_PAD|| | ||
+ | |- | ||
+ | |[[0619]]||{{Icon|t}}||0||||DELETED_IN_VCS|| | ||
+ | |- | ||
+ | |[[061A]]||{{Icon|t}}||0||||HUD_CLEAR|| | ||
+ | |- | ||
+ | |[[061B]]||{{Icon|t}}||0||||CLEAR_AREA_OF_OBJECTS|| | ||
+ | |- | ||
+ | |[[061C]]||{{Icon|t}}||0||||CLEAR_WORLD1|| | ||
+ | |- | ||
+ | |[[061D]]||{{Icon|t}}||0||||CLEAR_WORLD2|| | ||
+ | |- | ||
+ | |[[061E]]||{{Icon|t}}||0||||CLEAR_VEHICLE|| | ||
+ | |- | ||
+ | |[[061F]]||{{Icon|t}}||0||||build_world_geometry|| | ||
+ | |- | ||
+ | |[[0620]]||{{Icon|t}}||0||||store_building_swap|| | ||
+ | |- | ||
+ | |[[0621]]||{{Icon|t}}||0||||IS_SWAP_STORED|| | ||
+ | |- | ||
+ | |[[0622]]||{{Icon|t}}||0||||get_unknown|| | ||
+ | |- | ||
+ | |[[0623]]||{{Icon|t}}||0||||COMMAND_MULTIPLAYER_SCRIPT|| | ||
+ | |- | ||
+ | |[[0624]]||{{Icon|t}}||0||||unknown|| | ||
+ | |- | ||
+ | |[[0625]]||{{Icon|t}}||0||||unknown_check|| | ||
+ | |- | ||
+ | |[[0626]]||{{Icon|t}}||0||||unknown|| | ||
+ | |- | ||
+ | |[[0627]]||{{Icon|t}}||0||||unknown|| | ||
+ | |- | ||
+ | |[[0628]]||{{Icon|t}}||0||||SET_ONSCREEN_COUNTER_COLOUR|| | ||
+ | |- | ||
+ | |[[0629]]||{{Icon|t}}||0||||SET_ONSCREEN_COUNTER_BACKGROUND_COLOUR|| | ||
+ | |- | ||
+ | |[[062A]]||{{Icon|t}}||0||||VEHICLE_DAMAGE_COMPONENT|| | ||
+ | |- | ||
+ | |[[062B]]||{{Icon|t}}||0||||FIND_COORDS_UNK|| | ||
+ | |- | ||
+ | |[[062C]]||{{Icon|t}}||0||||REMOVE_COORDS_UNK|| | ||
+ | |- | ||
+ | |[[062D]]||{{Icon|t}}||0||||HUD_MESSAGE|| | ||
+ | |- | ||
+ | |[[062E]]||{{Icon|t}}||0||||HUD_MESSAGE_A|| | ||
+ | |- | ||
+ | |[[062F]]||{{Icon|t}}||0||||PART_OF_MODEL|| | ||
+ | |- | ||
+ | |[[0630]]||{{Icon|t}}||0||||PED_PARAM_UNK1|| | ||
+ | |- | ||
+ | |[[0631]]||{{Icon|t}}||0||||PED_PARAM_UNK2|| | ||
+ | |- | ||
+ | |[[0632]]||{{Icon|t}}||0||||PED_PARAM_UNK3|| | ||
+ | |- | ||
+ | |[[0633]]||{{Icon|t}}||0||||GET_VEHICLE_APPERANCE|| | ||
+ | |- | ||
+ | |[[0634]]||{{Icon|t}}||0||||REMOVE_VEHICLE_APPERANCE|| | ||
+ | |- | ||
+ | |[[0635]]||{{Icon|t}}||0||||set_WRLD_mode_to|| | ||
+ | |- | ||
+ | |[[0636]]||{{Icon|t}}||0||||unknown_check_WRLD_STREAMING|| | ||
+ | |- | ||
+ | |[[0637]]||{{Icon|t}}||0||||unknown_check_WRLD|| | ||
+ | |- | ||
+ | |[[0638]]||{{Icon|t}}||0||||swap_world_to_streamed_sector|| | ||
+ | |- | ||
+ | |[[0639]]||{{Icon|t}}||0||||PED_PARAM_UNK4|| | ||
+ | |- | ||
+ | |[[063A]]||{{Icon|t}}||0||||register_longest_face_plant_dist|| | ||
+ | |- | ||
+ | |[[063B]]||{{Icon|t}}||0||||register_karmageddon_best_time|| | ||
+ | |- | ||
+ | |[[063C]]||{{Icon|t}}||0||||register_max_kills_on_rctriad|| | ||
+ | |- | ||
+ | |[[063D]]||{{Icon|t}}||0||||register_highest_level_slash_tv|| | ||
+ | |- | ||
+ | |[[063E]]||{{Icon|t}}||0||||register_money_made_with_slash_tv|| | ||
+ | |- | ||
+ | |[[063F]]||{{Icon|t}}||0||||register_total_kills_on_slash_tv|| | ||
+ | |- | ||
+ | |[[0640]]||{{Icon|t}}||0||||register_noodles_delivered|| | ||
+ | |- | ||
+ | |[[0641]]||{{Icon|t}}||0||||register_scrapyard_challenge_highest_score|| | ||
+ | |- | ||
+ | |[[0642]]||{{Icon|t}}||0||||register_save_parm1|| | ||
+ | |- | ||
+ | |[[0643]]||{{Icon|t}}||0||||register_save_parm2|| | ||
+ | |- | ||
+ | |[[0644]]||{{Icon|t}}||0||||register_save_parm3|| | ||
+ | |- | ||
+ | |[[0645]]||{{Icon|t}}||0||||register_save_parm4|| | ||
+ | |- | ||
+ | |[[0646]]||{{Icon|t}}||0||||register_num_of_exported_cars|| | ||
+ | |- | ||
+ | |[[0647]]||{{Icon|t}}||0||||register_total_number_of_car_export|| | ||
+ | |- | ||
+ | |[[0648]]||{{Icon|t}}||0||||register_dirtbike_fastest_lap|| | ||
+ | |- | ||
+ | |[[0649]]||{{Icon|t}}||0||||register_dirtbike_fastest_time|| | ||
+ | |- | ||
+ | |[[064A]]||{{Icon|t}}||0||||dirtbike_most_air|| | ||
+ | |- | ||
+ | |[[064B]]||{{Icon|t}}||0||||CREATE_CHECKPOINT_ARROW_DEPRECATED|| | ||
+ | |- | ||
+ | |[[064C]]||{{Icon|t}}||0||||TEXT_2_TEXT|| | ||
+ | |- | ||
+ | |[[064D]]||{{Icon|t}}||0||||GET_ACTUAL_PICUP_INDEX|| | ||
+ | |- | ||
+ | |[[064E]]||{{Icon|t}}||0||||SET_ACTUAL_PICUP_INDEX|| | ||
+ | |- | ||
+ | |[[064F]]||{{Icon|t}}||0||||IS_ACTUAL_PICUP|| | ||
+ | |- | ||
+ | |[[0650]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[0651]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[0652]]||{{Icon|t}}||0||||ATTACH_OBJECT_TO_CAR|| | ||
+ | |- | ||
+ | |[[0653]]||{{Icon|t}}||0||||DETACH_OBJECTS_FROM_CAR|| | ||
+ | |- | ||
+ | |[[0654]]||{{Icon|t}}||0||||PAD_TAG|| | ||
+ | |- | ||
+ | |[[0655]]||{{Icon|t}}||0||||subtitle_highpriority|| | ||
+ | |- | ||
+ | |[[0656]]||{{Icon|t}}||0||||subtitle_highpriority_ignore_option|| | ||
+ | |- | ||
+ | |[[0657]]||{{Icon|t}}||0||||subtitle_highpriority_ignore_option|| | ||
+ | |- | ||
+ | |[[0658]]||{{Icon|t}}||0||||subtitle_1number_highpriority_ignore_option|| | ||
+ | |- | ||
+ | |[[0659]]||{{Icon|t}}||0||||GET_ANGLE_BETWEEN_2D_VECTORS|| | ||
+ | |- | ||
+ | |[[065A]]||{{Icon|t}}||0||||CHAR_UNK|| | ||
+ | |- | ||
+ | |[[065B]]||{{Icon|t}}||0||||NULL|| | ||
+ | |- | ||
+ | |[[065C]]||{{Icon|t}}||0||||ADD|| | ||
+ | |- | ||
+ | |[[065D]]||{{Icon|t}}||0||||CLEAN|| | ||
+ | |- | ||
+ | |[[065E]]||{{Icon|t}}||0||||NOP|| | ||
+ | |- | ||
+ | |[[065F]]||{{Icon|t}}||0||||MEGATEXT_MESSAGE|| | ||
+ | |- | ||
+ | |[[0660]]||{{Icon|t}}||0||||GET_OBJECT_ROTATION|| | ||
+ | |- | ||
+ | |[[0661]]||{{Icon|t}}||0||||SET_OBJECT_ROTATION_DONT_UPDATE_FRAME|| | ||
+ | |- | ||
+ | |[[0662]]||{{Icon|t}}||0||||SET_ONSCREEN_COUNTER_DISPLAY_MONEY_VALUE|| | ||
+ | |- | ||
+ | |[[0663]]||{{Icon|t}}||0||||STORE_PLAYER_OUTFIT|| | ||
+ | |- | ||
+ | |[[0664]]||{{Icon|t}}||0||||DISPLAY_ONSCREEN_COUNTER_WITH_STRING_AND_MAX_NUMBER|| | ||
+ | |- | ||
+ | |[[0665]]||{{Icon|t}}||0||||FOUND_PLAYER_IN_WORLD|| | ||
+ | |- | ||
+ | |[[0666]]||{{Icon|t}}||0||||SET_CHAR_WAIT_STATE_UNK_B|| | ||
+ | |- | ||
+ | |[[0667]]||{{Icon|t}}||0||||register_go_go_faggio_best_time|| | ||
+ | |- | ||
+ | |[[0668]]||{{Icon|t}}||0||||TIMER|| | ||
+ | |- | ||
+ | |[[0669]]||{{Icon|t}}||0||||IS_TIMER|| | ||
+ | |- | ||
+ | |[[066A]]||{{Icon|t}}||0||||TIMER_REMOVE|| | ||
+ | |- | ||
+ | |[[066B]]||{{Icon|t}}||0||||DELETE_IN_VCS|| | ||
+ | |- | ||
+ | |[[066C]]||{{Icon|t}}||0||||DISPLAY_COUNTER_WITH_PROGRESS_STATE_AND_LEVEL_NAME|| | ||
+ | |- | ||
+ | |[[066D]]||{{Icon|t}}||0||||GET_PLAYER_TO_CHAR|| | ||
+ | |- | ||
+ | |[[066E]]||{{Icon|t}}||0||||DISABLE_ACCESS_TO_PAUSE_MENU|| | ||
+ | |- | ||
+ | |[[066F]]||{{Icon|t}}||0||||IS_PLAY_AUDIO|| | ||
+ | |- | ||
+ | |[[0670]]||{{Icon|t}}||0||||SET_HUD_EXTRA_COLOR|| | ||
+ | |- | ||
+ | |[[0671]]||{{Icon|t}}||0||||set_extra_color_direction|| | ||
+ | |- | ||
+ | |[[0672]]||{{Icon|t}}||0||||PED_UNK|| | ||
+ | |- | ||
+ | |[[0673]]||{{Icon|t}}||0||||HUD_HELP_MESSAGE|| | ||
+ | |- | ||
+ | |[[0674]]||{{Icon|t}}||0||||HUD_HELP_MESSAGE2|| | ||
+ | |- | ||
+ | |[[0675]]||{{Icon|t}}||0||||HUD_HELP_MESSAGE3|| | ||
+ | |- | ||
+ | |[[0676]]||{{Icon|t}}||0||||HUD_HELP_MESSAGE4|| | ||
+ | |- | ||
+ | |[[0677]]||{{Icon|t}}||0||||VEHICLE_UNK|| | ||
+ | |- | ||
+ | |[[0678]]||{{Icon|t}}||0||||PLAYER_AND_OBJECT||Последний опкод в Liberty City Stories | ||
|} | |} | ||
Some abbreviations and phrases used in this list: | Some abbreviations and phrases used in this list: |
Версия 08:35, 7 августа 2019
Список всех опкодов для GTA 3 и всех её дополнений: Vice City, San Andreas (частично), Liberty City Stories и Vice City Stories (частично).
Опкод | Игра | П | Типы данных | Имя команды | Комментарий |
---|---|---|---|---|---|
0000 | 0 | NOP | |||
0001 | 1 | int | WAIT | ||
0002 | 1 | int | GOTO | ||
0003 | 1 | int | SHAKE_CAM | ||
0004 | 2 | global var, int | SET_VAR_INT | ||
0005 | 2 | global var, flt | SET_VAR_FLOAT | ||
0006 | 2 | local var, int | SET_LVAR_INT | ||
0007 | 2 | local var, flt | SET_LVAR_FLOAT | ||
0008 | 2 | global var, int | ADD_VAL_TO_INT_VAR | ||
0009 | 2 | global var, flt | ADD_VAL_TO_FLOAT_VAR | ||
000A | 2 | local var, int | ADD_VAL_TO_INT_LVAR | ||
000B | 2 | local var, flt | ADD_VAL_TO_FLOAT_LVAR | ||
000C | 2 | global var, int | SUB_VAL_FROM_INT_VAR | ||
000D | 2 | global var, flt | SUB_VAL_FROM_FLOAT_VAR | ||
000E | 2 | local var, int | SUB_VAL_FROM_INT_LVAR | ||
000F | 2 | local var, flt | SUB_VAL_FROM_FLOAT_LVAR | ||
0010 | 2 | global var, int | MULT_INT_VAR_BY_VAL | ||
0011 | 2 | global var, flt | MULT_FLOAT_VAR_BY_VAL | ||
0012 | 2 | local var, int | MULT_INT_LVAR_BY_VAL | ||
0013 | 2 | local var, flt | MULT_FLOAT_LVAR_BY_VAL | ||
0014 | 2 | global var, int | DIV_INT_VAR_BY_VAL | ||
0015 | 2 | global var, flt | DIV_FLOAT_VAR_BY_VAL | ||
0016 | 2 | local var, int | DIV_INT_LVAR_BY_VAL | ||
0017 | 2 | local var, flt | DIV_FLOAT_LVAR_BY_VAL | ||
0018 | 2 | global var, int | IS_INT_VAR_GREATER_THAN_NUMBER | ||
0019 | 2 | local var, int | IS_INT_LVAR_GREATER_THAN_NUMBER | ||
001A | 2 | int, global var | IS_NUMBER_GREATER_THAN_INT_VAR | ||
001B | 2 | int, local var | IS_NUMBER_GREATER_THAN_INT_LVAR | ||
001C | 2 | global var, global var | IS_INT_VAR_GREATER_THAN_INT_VAR | ||
001D | 2 | local var, local var | IS_INT_LVAR_GREATER_THAN_INT_LVAR | ||
001E | 2 | global var, local var | IS_INT_VAR_GREATER_THAN_INT_LVAR | ||
001F | 2 | local var, global var | IS_INT_LVAR_GREATER_THAN_INT_VAR | ||
0020 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_THAN_NUMBER | ||
0021 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_THAN_NUMBER | ||
0022 | 2 | flt, global var | IS_NUMBER_GREATER_THAN_FLOAT_VAR | ||
0023 | 2 | flt, local var | IS_NUMBER_GREATER_THAN_FLOAT_LVAR | ||
0024 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR | ||
0025 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR | ||
0026 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR | ||
0027 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR | ||
0028 | 2 | global var flt, int | IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0029 | 2 | local var, int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
002A | 2 | int, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR | ||
002B | 2 | int, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002C | 2 | global var int, global var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
002D | 2 | local var int, local var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002E | 2 | global var int, local var int | IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR | ||
002F | 2 | local var int, global var int | IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR | ||
0030 | 2 | global var, flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0031 | 2 | local var, flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER | ||
0032 | 2 | flt, global var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0033 | 2 | flt, local var | IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0034 | 2 | global var flt, global var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0035 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0036 | 2 | global var flt, local var flt | IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR | ||
0037 | 2 | local var flt, global var flt | IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR | ||
0038 | 2 | global var, int | IS_INT_VAR_EQUAL_TO_NUMBER | ||
0039 | 2 | local var, int | IS_INT_LVAR_EQUAL_TO_NUMBER | ||
003A | 2 | global var int, global var int | IS_INT_VAR_EQUAL_TO_INT_VAR | ||
003B | 2 | local var int, local var int | IS_INT_LVAR_EQUAL_TO_INT_LVAR | ||
003C | 2 | global var int, local var int | IS_INT_VAR_EQUAL_TO_INT_LVAR | ||
003D | IS_INT_VAR_NOT_EQUAL_TO_NUMBER | ||||
003E | IS_INT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
003F | IS_INT_VAR_NOT_EQUAL_TO_INT_VAR | ||||
0040 | IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR | ||||
0041 | IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR | ||||
0042 | 2 | global var, flt | IS_FLOAT_VAR_EQUAL_TO_NUMBER | ||
0043 | 2 | local var, flt | IS_FLOAT_LVAR_EQUAL_TO_NUMBER | ||
0044 | 2 | global var flt, global var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR | ||
0045 | 2 | local var flt, local var flt | IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR | ||
0046 | 2 | global var flt, local var flt | IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR | ||
0047 | IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER | ||||
0048 | IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER | ||||
0049 | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR | ||||
004A | IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004B | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR | ||||
004C | 1 | int | GOTO_IF_TRUE | ||
004D | 1 | int | GOTO_IF_FALSE | ||
004E | 0 | TERMINATE_THIS_SCRIPT | |||
004F | -1 | int | START_NEW_SCRIPT | ||
0050 | 1 | int | GOSUB | ||
0051 | 0 | RETURN | |||
0052 | 6 | LINE | |||
0053 | 5 | int, flt, flt, flt, var | CREATE_PLAYER | ||
0054 | 4 | player handle, var, var, var | GET_PLAYER_COORDINATES | ||
0055 | 4 | player handle, int, int, int | SET_PLAYER_COORDINATES | ||
0056 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_2D | ||
0057 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_3D | ||
0058 | 2 | global var int, global var int | ADD_INT_VAR_TO_INT_VAR | ||
0059 | 2 | global var flt, global var flt | ADD_FLOAT_VAR_TO_FLOAT_VAR | ||
005A | 2 | int, int | ADD_INT_LVAR_TO_INT_LVAR | ||
005B | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_LVAR | ||
005C | 2 | int, int | ADD_INT_VAR_TO_INT_LVAR | ||
005D | 2 | float, float | ADD_FLOAT_VAR_TO_FLOAT_LVAR | ||
005E | 2 | int, int | ADD_INT_LVAR_TO_INT_VAR | ||
005F | 2 | float, float | ADD_FLOAT_LVAR_TO_FLOAT_VAR | ||
0060 | 2 | int, int | SUB_INT_VAR_FROM_INT_VAR | ||
0061 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_VAR | ||
0062 | 2 | int, int | SUB_INT_LVAR_FROM_INT_LVAR | ||
0063 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0064 | 2 | int, int | SUB_INT_VAR_FROM_INT_LVAR | ||
0065 | 2 | float, float | SUB_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0066 | 2 | int, int | SUB_INT_LVAR_FROM_INT_VAR | ||
0067 | 2 | float, float | SUB_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0068 | 2 | global, global | MULT_INT_VAR_BY_INT_VAR | ||
0069 | 2 | global, global | MULT_FLOAT_VAR_BY_FLOAT_VAR | ||
006A | 2 | local, local | MULT_INT_LVAR_BY_INT_LVAR | ||
006B | 2 | local, local | MULT_FLOAT_LVAR_BY_FLOAT_LVAR | ||
006C | 2 | local, float | MULT_INT_VAR_BY_INT_LVAR | ||
006D | 2 | global, float | MULT_FLOAT_VAR_BY_FLOAT_LVAR | ||
006E | 2 | global, local | MULT_INT_LVAR_BY_INT_VAR | ||
006F | 2 | global, local | MULT_FLOAT_LVAR_BY_FLOAT_VAR | ||
0070 | 2 | global, global | DIV_INT_VAR_BY_INT_VAR | ||
0071 | 2 | global, global | DIV_FLOAT_VAR_BY_FLOAT_VAR | ||
0072 | 2 | local, local | DIV_INT_LVAR_BY_INT_LVAR | ||
0073 | 2 | local, local | DIV_FLOAT_LVAR_BY_FLOAT_LVAR | ||
0074 | 2 | local, global | DIV_INT_VAR_BY_INT_LVAR | ||
0075 | 2 | local, global | DIV_FLOAT_VAR_BY_FLOAT_LVAR | ||
0076 | 2 | global, local | DIV_INT_LVAR_BY_INT_VAR | ||
0077 | 2 | global, local | DIV_FLOAT_LVAR_BY_FLOAT_VAR | ||
0078 | 2 | global, float | ADD_TIMED_VAL_TO_FLOAT_VAR | ||
0079 | 2 | local, float | ADD_TIMED_VAL_TO_FLOAT_LVAR | ||
007A | 2 | global, global | ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR | ||
007B | 2 | local, local | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR | ||
007C | 2 | local, global | ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR | ||
007D | 2 | global, local | ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR | ||
007E | 2 | global, float | SUB_TIMED_VAL_FROM_FLOAT_VAR | ||
007F | 2 | local, float | SUB_TIMED_VAL_FROM_FLOAT_LVAR | ||
0080 | 2 | global, global | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR | ||
0081 | 2 | local, local | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR | ||
0082 | 2 | local, global | SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR | ||
0083 | 2 | global, local | SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR | ||
0084 | 2 | global var int, global var int | SET_VAR_INT_TO_VAR_INT | ||
0085 | 2 | local var int, local var int | SET_LVAR_INT_TO_LVAR_INT | ||
0086 | 2 | global var flt, global var flt | SET_VAR_FLOAT_TO_VAR_FLOAT | ||
0087 | 2 | local var flt, local var flt | SET_LVAR_FLOAT_TO_LVAR_FLOAT | ||
0088 | 2 | global var flt, local var flt | SET_VAR_FLOAT_TO_LVAR_FLOAT | ||
0089 | 2 | local var flt, global var flt | SET_LVAR_FLOAT_TO_VAR_FLOAT | ||
008A | 2 | global var int, local var int | SET_VAR_INT_TO_LVAR_INT | ||
008B | 2 | local var int, global var int | SET_LVAR_INT_TO_VAR_INT | ||
008C | 2 | global var int, global var flt | CSET_VAR_INT_TO_VAR_FLOAT | ||
008D | 2 | global var flt, global var int | CSET_VAR_FLOAT_TO_VAR_INT | ||
008E | 2 | local var int, global var flt | CSET_LVAR_INT_TO_VAR_FLOAT | ||
008F | 2 | local var flt, global var int | CSET_LVAR_FLOAT_TO_VAR_INT | ||
0090 | 2 | global var int, local var flt | CSET_VAR_INT_TO_LVAR_FLOAT | ||
0091 | 2 | global var flt, local var int | CSET_VAR_FLOAT_TO_LVAR_INT | ||
0092 | 2 | local var int, local var flt | CSET_LVAR_INT_TO_LVAR_FLOAT | ||
0093 | 2 | local var flt, local var int | CSET_LVAR_FLOAT_TO_LVAR_INT | ||
0094 | 1 | global var int | ABS_VAR_INT | ||
0095 | 1 | local var int | ABS_LVAR_INT | ||
0096 | 1 | global var flt | ABS_VAR_FLOAT | ||
0097 | 1 | local var flt | ABS_LVAR_FLOAT | ||
0098 | 1 | flt | GENERATE_RANDOM_FLOAT | ||
0099 | 1 | int | GENERATE_RANDOM_INT | ||
009A | 6 | int, int, flt, flt, flt, var | CREATE_CHAR | ||
009B | 1 | char handle | DELETE_CHAR | ||
009C | 2 | char handle, int | CHAR_WANDER_DIR | ||
009D | CHAR_WANDER_RANGE | ||||
009E | 4 6 |
char handle, flt, flt, flt char handle, flt, flt, flt, flt, int |
CHAR_FOLLOW_PATH | ||
009F | 1 | char handle | CHAR_SET_IDLE | ||
00A0 | 4 | char handle, var, var, var | GET_CHAR_COORDINATES | ||
00A1 | 4 | char handle, flt, flt, flt | SET_CHAR_COORDINATES | ||
00A2 | 1 | char handle | IS_CHAR_STILL_ALIVE | available for VC and SA through 8118, restored in VC | |
00A3 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_2D | ||
00A4 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_3D | ||
00A5 | 5 | int, flt, flt, flt, var | CREATE_CAR | ||
00A6 | 1 | car handle | DELETE_CAR | ||
00A7 | 4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES | ||
00A8 | 1 | car handle | CAR_WANDER_RANDOMLY | ||
00A9 | 1 | car handle | CAR_SET_IDLE | ||
00AA | 4 | car handle, var, var, var | GET_CAR_COORDINATES | ||
00AB | 4 | car handle, flt, flt, flt | SET_CAR_COORDINATES | ||
00AC | 1 | car handle | IS_CAR_STILL_ALIVE | restored in VC | |
00AD | 2 | car handle, flt | SET_CAR_CRUISE_SPEED | ||
00AE | 2 | car handle, int | SET_CAR_DRIVING_STYLE | ||
00AF | 2 | car handle, int | SET_CAR_MISSION | ||
00B0 | 6 | car handle, flt, flt, flt, flt, int | IS_CAR_IN_AREA_2D | ||
00B1 | 8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_IN_AREA_3D | ||
00B2 | SPECIAL_0 | ||||
00B3 | SPECIAL_1 | ||||
00B4 | SPECIAL_2 | ||||
00B5 | SPECIAL_3 | ||||
00B6 | SPECIAL_4 | ||||
00B7 | SPECIAL_5 | ||||
00B8 | SPECIAL_6 | ||||
00B9 | SPECIAL_7 | ||||
00BA | 3 | string, int, int | PRINT_BIG | ||
00BB | 3 | string, int, int | |||
00BC | 3 | string, int, int | PRINT_NOW | ||
00BD | 3 | string, int, int | PRINT_SOON | ||
00BE | 0 | CLEAR_PRINTS | |||
00BF | 2 | var, var | GET_TIME_OF_DAY | ||
00C0 | 2 | int, int | SET_TIME_OF_DAY | ||
00C1 | 3 | int, int, var | GET_MINUTES_TO_TIME_OF_DAY | ||
00C2 | 4 | flt, flt, flt, flt | IS_POINT_ON_SCREEN | ||
00C3 | 0 | DEBUG_ON | |||
00C4 | 0 | DEBUG_OFF | |||
00C5 | 0 | RETURN_TRUE | restored in VC | ||
00C6 | 0 | RETURN_FALSE | restored in VC | ||
00C7 | VAR_INT | ||||
00C8 | VAR_FLOAT | ||||
00C9 | LVAR_INT | ||||
00CA | LVAR_FLOAT | ||||
00CB | фигурная скобка открывется | ||||
00CC | фигурная скобка закрывается | ||||
00CD | REPEAT | ||||
00CE | ENDREPEAT | ||||
00CF | IF | ||||
00D0 | IFNOT | ||||
00D1 | ELSE | ||||
00D2 | ENDIF | ||||
00D3 | WHILE | ||||
00D4 | WHILENOT | ||||
00D5 | ENDWHILE | ||||
00D6 | 1 | int | ANDOR | ||
00D7 | 1 | int | LAUNCH_MISSION | like 004F but only one parameter | |
00D8 | 0 | MISSION_HAS_FINISHED | |||
00D9 | 2 | char handle, var | STORE_CAR_CHAR_IS_IN | ||
00DA | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN | ||
00DB | 2 | char handle, car handle | IS_CHAR_IN_CAR | ||
00DC | 2 | player handle, car handle | IS_PLAYER_IN_CAR | ||
00DD | 2 | char handle, int | IS_CHAR_IN_MODEL | ||
00DE | 2 | player handle, int | IS_PLAYER_IN_MODEL | ||
00DF | 1 | char handle | IS_CHAR_IN_ANY_CAR | ||
00E0 | 1 | player handle | IS_PLAYER_IN_ANY_CAR | ||
00E1 | 2 | int, int | IS_BUTTON_PRESSED | ||
00E2 | 3 | int, int, var | GET_PAD_STATE | restored in VC | |
00E3 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_2D | ||
00E4 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_2D | ||
00E5 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_2D | ||
00E6 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | ||
00E7 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_2D | ||
00E8 | 6 | player handle, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_2D | ||
00E9 | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_2D | ||
00EA | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_2D | ||
00EB | 5 | player handle, char handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_2D | ||
00EC | 6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_2D | ||
00ED | 6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_2D | ||
00EE | 6 | char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_2D | ||
00EF | 6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_2D | ||
00F0 | 6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_2D | ||
00F1 | 6 | char handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_2D | ||
00F2 | 5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_2D | ||
00F3 | 5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_2D | ||
00F4 | 5 | char handle, char handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_2D | ||
00F5 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_3D | ||
00F6 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_3D | ||
00F7 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_3D | ||
00F8 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | ||
00F9 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_ON_FOOT_3D | ||
00FA | 8 | player handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_PLAYER_IN_CAR_3D | ||
00FB | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CHAR_3D | ||
00FC | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CHAR_3D | ||
00FD | 6 | player handle, char handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CHAR_3D | ||
00FE | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_3D | ||
00FF | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_3D | ||
0100 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_3D | ||
0101 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ANY_MEANS_3D | ||
0102 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_ON_FOOT_3D | ||
0103 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CHAR_IN_CAR_3D | ||
0104 | 6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CHAR_3D | ||
0105 | 6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CHAR_3D | ||
0106 | 6 | char handle, char handle, flt, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CHAR_3D | ||
0107 | 5 | int, flt, flt, flt, var | CREATE_OBJECT | ||
0108 | 1 | object handle | DELETE_OBJECT | ||
0109 | 2 | player handle, int | ADD_SCORE | ||
010A | 2 | player handle, int | IS_SCORE_GREATER | ||
010B | 2 | player handle, var | STORE_SCORE | ||
010C | 5 | player handle, flt, flt, flt, flt | GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | ||
010D | 2 | player handle, int | ALTER_WANTED_LEVEL | ||
010E | 2 | player handle, int | ALTER_WANTED_LEVEL_NO_DROP | ||
010F | 2 | player handle, int | IS_WANTED_LEVEL_GREATER | ||
0110 | 1 | player handle | CLEAR_WANTED_LEVEL | ||
0111 | 1 | int | SET_DEATHARREST_STATE | ||
0112 | 0 | HAS_DEATHARREST_BEEN_EXECUTED | |||
0113 | 3 | player handle, int, int | ADD_AMMO_TO_PLAYER | restored in VC | |
0114 | 3 | char handle, int, int | ADD_AMMO_TO_CHAR | ||
0115 | ADD_AMMO_TO_CAR | ||||
0116 | IS_PLAYER_STILL_ALIVE | restored in III and VC | |||
0117 | 1 | player handle | IS_PLAYER_DEAD | ||
0118 | 1 | char handle | IS_CHAR_DEAD | ||
0119 | 1 | car handle | IS_CAR_DEAD | ||
011A | 2 | char handle, int | SET_CHAR_THREAT_SEARCH | ||
011B | SET_CHAR_THREAT_REACTION | ||||
011C | 1 | char handle | SET_CHAR_OBJ_NO_OBJ | ||
011D | ORDER_DRIVER_OUT_OF_CAR | ||||
011E | ORDER_CHAR_TO_DRIVE_CAR | ||||
011F | ADD_PATROL_POINT | ||||
0120 | IS_PLAYER_IN_GANGZONE | ||||
0121 | 2 | player handle, string | IS_PLAYER_IN_ZONE | ||
0122 | 1 | player handle | IS_PLAYER_PRESSING_HORN | ||
0123 | 2 | char handle, player handle | HAS_CHAR_SPOTTED_PLAYER | ||
0124 | ORDER_CHAR_TO_BACKDOOR | ||||
0125 | ADD_CHAR_TO_GANG | ||||
0126 | 1 | char handle | IS_CHAR_OBJECTIVE_PASSED | ||
0127 | SET_CHAR_DRIVE_AGGRESSION | ||||
0128 | SET_CHAR_MAX_DRIVESPEED | ||||
0129 | 4 | car handle, int, int, var | CREATE_CHAR_INSIDE_CAR | ||
012A | 4 | player handle, flt, flt, flt | WARP_PLAYER_FROM_CAR_TO_COORD | ||
012B | MAKE_CHAR_DO_NOTHING | ||||
012C | SET_CHAR_INVINCIBLE | ||||
012D | SET_PLAYER_INVINCIBLE | ||||
012E | SET_CHAR_GRAPHIC_TYPE | ||||
012F | SET_PLAYER_GRAPHIC_TYPE | ||||
0130 | 1 | player handle | HAS_PLAYER_BEEN_ARRESTED | restored in VC | |
0131 | STOP_CHAR_DRIVING | ||||
0132 | KILL_CHAR | ||||
0133 | SET_FAVOURITE_CAR_MODEL_FOR_CHAR | ||||
0134 | SET_CHAR_OCCUPATION | ||||
0135 | 2 | car handle, var | CHANGE_CAR_LOCK | available for VC and SA through 020A, restored in VC | |
0136 | 4 | int, float, float, float | SHAKE_CAM_WITH_POINT | restored in VC | |
0137 | 2 | car handle, int | IS_CAR_MODEL | ||
0138 | IS_CAR_REMAP | ||||
0139 | HAS_CAR_JUST_SUNK | ||||
013A | SET_CAR_NO_COLLIDE | ||||
013B | 6 | car handle, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_2D | restored in VC | |
013C | 8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_DEAD_IN_AREA_3D | restored in VC | |
013D | IS_TRAILER_ATTACHED | ||||
013E | IS_CAR_ON_TRAILER | ||||
013F | HAS_CAR_GOT_WEAPON | ||||
0140 | PARK | ||||
0141 | HAS_PARK_FINISHED | ||||
0142 | KILL_ALL_PASSENGERS | ||||
0143 | SET_CAR_BULLETPROOF | ||||
0144 | SET_CAR_FLAMEPROOF | ||||
0145 | SET_CAR_ROCKETPROOF | ||||
0146 | IS_CARBOMB_ACTIVE | ||||
0147 | GIVE_CAR_ALARM | ||||
0148 | PUT_CAR_ON_TRAILER | ||||
0149 | 1 | car handle | IS_CAR_CRUSHED | ||
014A | CREATE_GANG_CAR | ||||
014B | 13 | flt, flt, flt, flt, int, int, int, int, int, int, int, int, var | CREATE_CAR_GENERATOR | ||
014C | 2 | car generator handle, int | SWITCH_CAR_GENERATOR | ||
014D | 4 | string, int, int, int | ADD_PAGER_MESSAGE | used in Liberty City mod for VC | |
014E | 1 2 |
global var global var, int |
DISPLAY_ONSCREEN_TIMER | ||
014F | 1 | global var | CLEAR_ONSCREEN_TIMER | ||
0150 | 2 | global var, int | DISPLAY_ONSCREEN_COUNTER | ||
0151 | 1 | global var | CLEAR_ONSCREEN_COUNTER | ||
0152 | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_CAR_INFO | ||
0153 | IS_CHAR_IN_GANG_ZONE | ||||
0154 | 2 | char handle, string | IS_CHAR_IN_ZONE | ||
0155 | 3 | string, int, int | SET_CAR_DENSITY | restored in VC | |
0156 | 3 | string, int, int | SET_PED_DENSITY | restored in VC | |
0157 | 3 | player handle, int, int | POINT_CAMERA_AT_PLAYER | ||
0158 | 3 | car handle, int, int | POINT_CAMERA_AT_CAR | ||
0159 | 3 | char handle, int, int | POINT_CAMERA_AT_CHAR | ||
015A | 0 | RESTORE_CAMERA | |||
015B | 3 | int, int, int | SHAKE_PAD | ||
015C | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
SET_ZONE_PED_INFO | ||
015D | 1 | flt | SET_TIME_SCALE | ||
015E | 1 | car handle | IS_CAR_IN_AIR | restored in VC | |
015F | 6 | flt, flt, flt, flt, flt, flt | SET_FIXED_CAMERA_POSITION | ||
0160 | 4 | flt, flt, flt, int | POINT_CAMERA_AT_POINT | ||
0161 | 4 | car handle, int, int, var | ADD_BLIP_FOR_CAR_OLD | ||
0162 | 4 | char handle, int, int, var | ADD_BLIP_FOR_CHAR_OLD | ||
0163 | 4 | object handle, int, int, var | ADD_BLIP_FOR_OBJECT_OLD | restored in VC | |
0164 | 1 | blip handle | REMOVE_BLIP | ||
0165 | 2 | blip handle, int | CHANGE_BLIP_COLOUR | ||
0166 | 2 | blip handle, int | DIM_BLIP | ||
0167 | 6 | flt, flt, flt, int, int, var | ADD_BLIP_FOR_COORD_OLD | ||
0168 | 2 | blip handle, int | CHANGE_BLIP_SCALE | ||
0169 | 3 | int, int, int | SET_FADING_COLOUR | ||
016A | 2 | int, int | DO_FADE | ||
016B | 0 | GET_FADING_STATUS | |||
016C | |
4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_HOSPITAL_RESTART | |
016D | |
4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
ADD_POLICE_RESTART | |
016E | 4 | flt, flt, flt, flt | OVERRIDE_NEXT_RESTART | ||
016F | 10 | int, flt, flt, flt, flt, flt, int, int, int, int | DRAW_SHADOW | restored in VC | |
0170 | 2 | player handle, var | GET_PLAYER_HEADING | ||
0171 | 2 | player handle, flt | SET_PLAYER_HEADING | ||
0172 | 2 | char handle, var | GET_CHAR_HEADING | ||
0173 | 2 | char handle, flt | SET_CHAR_HEADING | ||
0174 | 2 | car handle, var | GET_CAR_HEADING | ||
0175 | 2 | car handle, flt | SET_CAR_HEADING | ||
0176 | 2 | object handle, var | GET_OBJECT_HEADING | ||
0177 | 2 | object handle, flt | SET_OBJECT_HEADING | ||
0178 | 2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT | restored in VC | |
0179 | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT | restored in VC | |
017A | 3 | player handle, int, int | SET_PLAYER_AMMO | ||
017B | 3 | char handle, int, int | SET_CHAR_AMMO | restored in VC | |
017C | SET_CAR_AMMO | ||||
017D | LOAD_CAMERA_SPLINE | ||||
017E | MOVE_CAMERA_ALONG_SPLINE | ||||
017F | GET_CAMERA_POSITION_ALONG_SPLINE | ||||
0180 | 1 | var | DECLARE_MISSION_FLAG | ||
0181 | 2 0 |
int, int nop |
DECLARE_MISSION_FLAG_FOR_CONTACT | ||
0182 | 2 | int, int | DECLARE_BASE_BRIEF_ID_FOR_CONTACT | ||
0183 | 2 | player handle, int | IS_PLAYER_HEALTH_GREATER | ||
0184 | 2 | char handle, int | IS_CHAR_HEALTH_GREATER | ||
0185 | 2 | car handle, int | IS_CAR_HEALTH_GREATER | ||
0186 | 2 | car handle, var | ADD_BLIP_FOR_CAR | ||
0187 | 2 | char handle, var | ADD_BLIP_FOR_CHAR | ||
0188 | 2 | object handle, var | ADD_BLIP_FOR_OBJECT | ||
0189 | 2 | flt, flt, flt, var | ADD_BLIP_FOR_CONTACT_POINT | ||
018A | 2 | flt, flt, flt, var | ADD_BLIP_FOR_COORD | ||
018B | 2 | blip handle, int | CHANGE_BLIP_DISPLAY | ||
018C | 4 | int, flt, flt, flt | ADD_ONE_OFF_SOUND | ||
018D | 5 | flt, flt, flt, int, var | ADD_CONTINUOUS_SOUND | ||
018E | 1 | sound handle | REMOVE_SOUND | ||
018F | 1 | car handle | IS_CAR_STUCK_ON_ROOF | ||
0190 | 1 | car handle | ADD_UPSIDEDOWN_CAR_CHECK | ||
0191 | 1 | car handle | REMOVE_UPSIDEDOWN_CAR_CHECK | ||
0192 | 1 | char handle | SET_CHAR_OBJ_WAIT_ON_FOOT | ||
0193 | 1 | char handle | SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | ||
0194 | 4 | char handle, flt, flt, flt | SET_CHAR_OBJ_GUARD_SPOT | ||
0195 | 5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GUARD_AREA | ||
0196 | 1 | char handle | SET_CHAR_OBJ_WAIT_IN_CAR | ||
0197 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_2D | ||
0198 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_2D | ||
0199 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_2D | ||
019A | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | ||
019B | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | ||
019C | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_ON_FOOT_3D | ||
019D | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_AREA_IN_CAR_3D | ||
019E | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_3D | ||
019F | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | ||
01A0 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | ||
01A1 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_2D | ||
01A2 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_2D | ||
01A3 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_2D | ||
01A4 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D | ||
01A5 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D | ||
01A6 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_ON_FOOT_3D | ||
01A7 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_IN_AREA_IN_CAR_3D | ||
01A8 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_3D | ||
01A9 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D | ||
01AA | 8 | char handle, flt, flt, flt, flt, flt, flt, int | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D | ||
01AB | 6 | car handle, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_2D | ||
01AC | 8 | car handle, flt, flt, flt, flt, flt, flt, int | IS_CAR_STOPPED_IN_AREA_3D | ||
01AD | 6 | car handle, flt, flt, flt, flt, int | LOCATE_CAR_2D | ||
01AE | 6 | car handle, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_2D | ||
01AF | 8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_CAR_3D | ||
01B0 | 8 | car handle, flt, flt, flt, flt, flt, flt, int | LOCATE_STOPPED_CAR_3D | ||
01B1 | 3 | player handle, int, int | GIVE_WEAPON_TO_PLAYER | ||
01B2 | 3 | char handle, int, int | GIVE_WEAPON_TO_CHAR | ||
01B3 | GIVE_WEAPON_TO_CAR | ||||
01B4 | 2 | player handle | SET_PLAYER_CONTROL | ||
01B5 | 1 | int | FORCE_WEATHER | ||
01B6 | 1 | int | FORCE_WEATHER_NOW | ||
01B7 | 0 | RELEASE_WEATHER | |||
01B8 | 2 | player handle, int | SET_CURRENT_PLAYER_WEAPON | ||
01B9 | 2 | char handle, int | SET_CURRENT_CHAR_WEAPON | ||
01BA | SET_CURRENT_CAR_WEAPON | ||||
01BB | 4 | object handle, var, var, var | GET_OBJECT_COORDINATES | ||
01BC | 4 | object handle, flt, flt, flt | SET_OBJECT_COORDINATES | ||
01BD | 1 | var | GET_GAME_TIMER | ||
01BE | 4 | char handle, flt, flt, flt | TURN_CHAR_TO_FACE_COORD | ||
01BF | 4 | player handle, flt, flt, flt | TURN_PLAYER_TO_FACE_COORD | ||
01C0 | 2 | player handle, var | STORE_WANTED_LEVEL | ||
01C1 | 1 | car handle | IS_CAR_STOPPED | ||
01C2 | 1 | char handle | MARK_CHAR_AS_NO_LONGER_NEEDED | ||
01C3 | 1 | car handle | MARK_CAR_AS_NO_LONGER_NEEDED | ||
01C4 | 1 | object handle | MARK_OBJECT_AS_NO_LONGER_NEEDED | ||
01C5 | 1 | char handle | DONT_REMOVE_CHAR | ||
01C6 | 1 | car handle | DONT_REMOVE_CAR | restored in VC | |
01C7 | 1 | object handle | DONT_REMOVE_OBJECT | ||
01C8 | 5 | car handle, int, int, int, var | CREATE_CHAR_AS_PASSENGER | ||
01C9 | 2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | ||
01CA | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | ||
01CB | 2 | char handle, char handle | SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | ||
01CC | 2 | char handle, player handle | SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | ||
01CD | 2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | ||
01CE | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | ||
01CF | 2 | char handle, char handle | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | ||
01D0 | 2 | char handle, player handle | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | ||
01D1 | 2 | char handle, char handle | SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | ||
01D2 | 2 | char handle, player handle | SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | ||
01D3 | 2 | char handle, car handle | SET_CHAR_OBJ_LEAVE_CAR | ||
01D4 | 2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | ||
01D5 | 2 | char handle, car handle | SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | ||
01D6 | SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR | ||||
01D7 | SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | ||||
01D8 | 2 | char handle, object handle | SET_CHAR_OBJ_DESTROY_OBJECT | ||
01D9 | 2 | char handle, car handle | SET_CHAR_OBJ_DESTROY_CAR | ||
01DA | 5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | ||
01DB | SET_CHAR_OBJ_GOTO_AREA_IN_CAR | ||||
01DC | SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||||
01DD | SET_CHAR_OBJ_GUARD_ATTACK | ||||
01DE | 2 | char handle, char handle | SET_CHAR_AS_LEADER | ||
01DF | 2 | char handle, player handle | SET_PLAYER_AS_LEADER | ||
01E0 | 1 | char handle | LEAVE_GROUP | ||
01E1 | 3 | char handle, int, int | SET_CHAR_OBJ_FOLLOW_ROUTE | ||
01E2 | 4 | int, flt, flt, flt | ADD_ROUTE_POINT | ||
01E3 | 4 | string, int, int, int | PRINT_WITH_NUMBER_BIG | ||
01E4 | 4 | string, int, int, int | PRINT_WITH_NUMBER | ||
01E5 | 4 | string, int, int, int | PRINT_WITH_NUMBER_NOW | ||
01E6 | PRINT_WITH_NUMBER_SOON | ||||
01E7 | 6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON | ||
01E8 | 6 | flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF | ||
01E9 | 2 | car handle, var | GET_NUMBER_OF_PASSENGERS | ||
01EA | 2 | car handle, var | GET_MAXIMUM_NUMBER_OF_PASSENGERS | ||
01EB | 1 | flt | SET_CAR_DENSITY_MULTIPLIER | ||
01EC | 2 | car handle, int | SET_CAR_HEAVY | ||
01ED | 1 | char handle | CLEAR_CHAR_THREAT_SEARCH | ||
01EE | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRANE | restored in VC | |
01EF | 2 | flt, flt | DEACTIVATE_CRANE | restored in VC | |
01F0 | 1 | int | SET_MAX_WANTED_LEVEL | ||
01F1 | SAVE_VAR_INT | ||||
01F2 | SAVE_VAR_FLOAT | ||||
01F3 | 1 | car handle | IS_CAR_IN_AIR_PROPER | ||
01F4 | 1 | car handle | IS_CAR_UPSIDEDOWN | ||
01F5 | 2 | player handle, var | GET_PLAYER_CHAR | ||
01F6 | 0 | CANCEL_OVERRIDE_RESTART | |||
01F7 | 2 | player handle, int | SET_POLICE_IGNORE_PLAYER | ||
01F8 | 5 | string, int, int, int, int | ADD_PAGER_MESSAGE_WITH_NUMBER | ||
01F9 | 9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY | ||
01FA | 1 | var | READ_KILL_FRENZY_STATUS | ||
01FB | 2 | flt, var | SQRT | get square root | |
01FC | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_2D | ||
01FD | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_2D | ||
01FE | 5 | player handle, car handle, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_2D | ||
01FF | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ANY_MEANS_CAR_3D | ||
0200 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_ON_FOOT_CAR_3D | ||
0201 | 6 | player handle, car handle, flt, flt, flt, int | LOCATE_PLAYER_IN_CAR_CAR_3D | ||
0202 | 5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_2D | ||
0203 | 5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_2D | ||
0204 | 5 | char handle, car handle, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_2D | ||
0205 | 6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_CAR_3D | ||
0206 | 6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_CAR_3D | ||
0207 | 6 | char handle, car handle, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_CAR_3D | ||
0208 | 2 | flt, flt, var | GENERATE_RANDOM_FLOAT_IN_RANGE | ||
0209 | 2 | int, int, var | GENERATE_RANDOM_INT_IN_RANGE | ||
020A | 2 | car handle, int | LOCK_CAR_DOORS | ||
020B | 1 | car handle | EXPLODE_CAR | ||
020C | 4 | flt, flt, flt, int | ADD_EXPLOSION | ||
020D | 1 | car handle | IS_CAR_UPRIGHT | ||
020E | 2 | char handle, char handle | TURN_CHAR_TO_FACE_CHAR | ||
020F | 2 | char handle, player handle | TURN_CHAR_TO_FACE_PLAYER | ||
0210 | 2 | player handle, char handle | TURN_PLAYER_TO_FACE_CHAR | ||
0211 | 3 | char handle, flt, flt | SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | ||
0212 | SET_CHAR_OBJ_GOTO_COORD_IN_CAR | ||||
0213 | 6 | int, int, flt, flt, flt, var | CREATE_PICKUP | ||
0214 | 1 | pickup handle | HAS_PICKUP_BEEN_COLLECTED | ||
0215 | 1 | pickup handle | REMOVE_PICKUP | ||
0216 | 2 | car handle, int | SET_TAXI_LIGHTS | ||
0217 | 3 | string, int, int | PRINT_BIG_Q | ||
0218 | 4 | string, int, int, int | PRINT_WITH_NUMBER_BIG_Q | restored in VC | |
0219 | 8 10 |
flt, flt, flt, flt, flt, flt, int, var flt, flt, flt, flt, flt, flt, flt, flt, int, var |
SET_GARAGE | ||
021A | 9 | flt, flt, flt, flt, flt, flt, int, int, var | SET_GARAGE_WITH_CAR_MODEL | ||
021B | 2 | garage handle, car handle | SET_TARGET_CAR_FOR_MISSION_GARAGE | ||
021C | 1 | garage handle | IS_CAR_IN_MISSION_GARAGE | ||
021D | 1 | int | SET_FREE_BOMBS | restored in VC | |
021E | SET_POWERPOINT | ||||
021F | 1 | int | SET_ALL_TAXI_LIGHTS | restored in VC | |
0220 | 1 | car handle | IS_CAR_ARMED_WITH_ANY_BOMB | restored in VC | |
0221 | 2 | player handle, int | APPLY_BRAKES_TO_PLAYERS_CAR | ||
0222 | 2 | player handle, int | SET_PLAYER_HEALTH | ||
0223 | 2 | char handle, int | SET_CHAR_HEALTH | ||
0224 | 2 | car handle, int | SET_CAR_HEALTH | ||
0225 | 2 | player handle, var | GET_PLAYER_HEALTH | ||
0226 | 2 | char handle, var | GET_CHAR_HEALTH | ||
0227 | 2 | car handle, var | GET_CAR_HEALTH | ||
0228 | 2 | car handle, int | IS_CAR_ARMED_WITH_BOMB | restored in VC | |
0229 | 3 | car handle, int, int | CHANGE_CAR_COLOUR | ||
022A | 6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON | ||
022B | 6 | flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF | ||
022C | 2 | char handle, char handle | CHAR_LOOK_AT_CHAR_ALWAYS | ||
022D | 2 | char handle, player handle | CHAR_LOOK_AT_PLAYER_ALWAYS | ||
022E | 2 | player handle, char handle | PLAYER_LOOK_AT_CHAR_ALWAYS | ||
022F | 1 | char handle | STOP_CHAR_LOOKING | ||
0230 | 1 | player handle | STOP_PLAYER_LOOKING | ||
0231 | 1 | int | SWITCH_HELICOPTER | ||
0232 | SET_GANG_ATTITUDE | ||||
0233 | SET_GANG_GANG_ATTITUDE | ||||
0234 | SET_GANG_PLAYER_ATTITUDE | ||||
0235 | 3 | int, int, int | SET_GANG_PED_MODELS | ||
0236 | 2 | int, int | SET_GANG_CAR_MODEL | ||
0237 | |
3 4 |
int, int, int int, int, int, int |
SET_GANG_WEAPONS | |
0238 | 5 | player handle, flt, flt, flt, flt | SET_CHAR_OBJ_RUN_TO_AREA | ||
0239 | 3 | char handle, flt, flt | SET_CHAR_OBJ_RUN_TO_COORD | ||
023A | 2 | player handle, object handle | IS_PLAYER_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023B | 2 | char handle, object handle | IS_CHAR_TOUCHING_OBJECT_ON_FOOT | restored in VC | |
023C | 2 | int, string | LOAD_SPECIAL_CHARACTER | ||
023D | 1 | string | HAS_SPECIAL_CHARACTER_LOADED | ||
023E | 2 | car handle, int | FLASH_CAR | restored in VC | |
023F | 2 | char handle, int | FLASH_CHAR | restored in VC | |
0240 | 2 | object handle, int | FLASH_OBJECT | restored in VC | |
0241 | 1 | player handle | IS_PLAYER_IN_REMOTE_MODE | ||
0242 | 2 | car handle | ARM_CAR_WITH_BOMB | restored in VC | |
0243 | 2 | char handle, int | SET_CHAR_PERSONALITY | ||
0244 | 3 | flt, flt, flt | SET_CUTSCENE_OFFSET | ||
0245 | 2 | char handle, int | SET_ANIM_GROUP_FOR_CHAR | ||
0246 | 2 | player handle, int | SET_ANIM_GROUP_FOR_PLAYER | ||
0247 | 1 | int | REQUEST_MODEL | ||
0248 | 1 | int | HAS_MODEL_LOADED | ||
0249 | 1 | int | MARK_MODEL_AS_NO_LONGER_NEEDED | ||
024A | 3 | flt, flt, var | GRAB_PHONE | ||
024B | 2 | phone handle, string | SET_REPEATED_PHONE_MESSAGE | restored in VC | |
024C | 2 | phone handle, string | SET_PHONE_MESSAGE | restored in VC | |
024D | 1 | phone handle | HAS_PHONE_DISPLAYED_MESSAGE | restored in VC | |
024E | 1 | phone handle | TURN_PHONE_OFF | ||
024F | 9 | flt, flt, flt, flt, int, int, int, int, int | DRAW_CORONA | ||
0250 | 6 | flt, flt, flt, int, int, int | DRAW_LIGHT | restored in VC | |
0251 | 0 | STORE_WEATHER | |||
0252 | 0 | RESTORE_WEATHER | |||
0253 | 0 | STORE_CLOCK | |||
0254 | 0 | RESTORE_CLOCK | |||
0255 | 4 | flt, flt, flt, flt | RESTART_CRITICAL_MISSION | restored in VC | |
0256 | 1 | player handle | IS_PLAYER_PLAYING | ||
0257 | SET_COLL_OBJ_NO_OBJ | ||||
0258 | SET_COLL_OBJ_WAIT_ON_FOOT | ||||
0259 | SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE | ||||
025A | SET_COLL_OBJ_GUARD_SPOT | ||||
025B | SET_COLL_OBJ_GUARD_AREA | ||||
025C | SET_COLL_OBJ_WAIT_IN_CAR | ||||
025D | SET_COLL_OBJ_KILL_CHAR_ON_FOOT | ||||
025E | SET_COLL_OBJ_KILL_PLAYER_ON_FOOT | ||||
025F | SET_COLL_OBJ_KILL_CHAR_ANY_MEANS | ||||
0260 | SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS | ||||
0261 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | ||||
0262 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | ||||
0263 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | ||||
0264 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | ||||
0265 | SET_COLL_OBJ_GOTO_CHAR_ON_FOOT | ||||
0266 | SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT | ||||
0267 | SET_COLL_OBJ_LEAVE_CAR | ||||
0268 | SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER | ||||
0269 | SET_COLL_OBJ_ENTER_CAR_AS_DRIVER | ||||
026A | SET_COLL_OBJ_FOLLOW_CAR_IN_CAR | ||||
026B | SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | ||||
026C | SET_COLL_OBJ_DESTROY_OBJECT | ||||
026D | SET_COLL_OBJ_DESTROY_CAR | ||||
026E | SET_COLL_OBJ_GOTO_AREA_ON_FOOT | ||||
026F | SET_COLL_OBJ_GOTO_AREA_IN_CAR | ||||
0270 | SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||||
0271 | SET_COLL_OBJ_GUARD_ATTACK | ||||
0272 | SET_COLL_OBJ_FOLLOW_ROUTE | ||||
0273 | SET_COLL_OBJ_GOTO_COORD_ON_FOOT | ||||
0274 | SET_COLL_OBJ_GOTO_COORD_IN_CAR | ||||
0275 | SET_COLL_OBJ_RUN_TO_AREA | ||||
0276 | SET_COLL_OBJ_RUN_TO_COORD | ||||
0277 | ADD_PEDS_IN_AREA_TO_COLL | ||||
0278 | ADD_PEDS_IN_VEHICLE_TO_COLL | ||||
0279 | CLEAR_COLL | ||||
027A | IS_COLL_IN_CARS | ||||
027B | LOCATE_COLL_ANY_MEANS_2D | ||||
027C | LOCATE_COLL_ON_FOOT_2D | ||||
027D | LOCATE_COLL_IN_CAR_2D | ||||
027E | LOCATE_STOPPED_COLL_ANY_MEANS_2D | ||||
027F | LOCATE_STOPPED_COLL_ON_FOOT_2D | ||||
0280 | LOCATE_STOPPED_COLL_IN_CAR_2D | ||||
0281 | LOCATE_COLL_ANY_MEANS_CHAR_2D | ||||
0282 | LOCATE_COLL_ON_FOOT_CHAR_2D | ||||
0283 | LOCATE_COLL_IN_CAR_CHAR_2D | ||||
0284 | LOCATE_COLL_ANY_MEANS_CAR_2D | ||||
0285 | LOCATE_COLL_ON_FOOT_CAR_2D | ||||
0286 | LOCATE_COLL_IN_CAR_CAR_2D | ||||
0287 | LOCATE_COLL_ANY_MEANS_PLAYER_2D | ||||
0288 | LOCATE_COLL_ON_FOOT_PLAYER_2D | ||||
0289 | LOCATE_COLL_IN_CAR_PLAYER_2D | ||||
028A | IS_COLL_IN_AREA_2D | ||||
028B | IS_COLL_IN_AREA_ON_FOOT_2D | ||||
028C | IS_COLL_IN_AREA_IN_CAR_2D | ||||
028D | IS_COLL_STOPPED_IN_AREA_2D | ||||
028E | IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D | ||||
028F | IS_COLL_STOPPED_IN_AREA_IN_CAR_2D | ||||
0290 | GET_NUMBER_OF_PEDS_IN_COLL | ||||
0291 | 2 | char handle, int | SET_CHAR_HEED_THREATS | ||
0292 | 2 | player handle, int | SET_PLAYER_HEED_THREATS | ||
0293 | 1 | var | GET_CONTROLLER_MODE | ||
0294 | 2 | car handle, int | SET_CAN_RESPRAY_CAR | ||
0295 | 1 | car handle | IS_TAXI | restored in VC | |
0296 | 1 | int | UNLOAD_SPECIAL_CHARACTER | ||
0297 | |
0 1 |
player handle |
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0298 | |
2 3 |
int, var player handle, int, var |
GET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
0299 | 1 | garage handle string |
ACTIVATE_GARAGE | restored in VC | |
029A | 1 | int | SWITCH_TAXI_TIMER | ||
029B | 5 | int, flt, flt, flt, object handle | CREATE_OBJECT_NO_OFFSET | ||
029C | 1 | car handle | IS_BOAT | restored in VC | |
029D | 5 | char handle, flt, flt, flt, flt | SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS | ||
029E | SET_COLL_OBJ_GOTO_AREA_ANY_MEANS | ||||
029F | 1 | player handle | IS_PLAYER_STOPPED | ||
02A0 | 1 | char handle | IS_CHAR_STOPPED | restored in VC | |
02A1 | 2 | int, int | MESSAGE_WAIT | restored in VC | |
02A2 | 5 | int, int, flt, flt, flt | ADD_PARTICLE_EFFECT | restored in VC | |
02A3 | 1 | int | SWITCH_WIDESCREEN | ||
02A4 | 3 | car handle, int, var | ADD_SPRITE_BLIP_FOR_CAR | restored in VC | |
02A5 | 3 | char handle, int, var | ADD_SPRITE_BLIP_FOR_CHAR | restored in VC | |
02A6 | 3 | object handle, int, var | ADD_SPRITE_BLIP_FOR_OBJECT | restored in VC | |
02A7 | 5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_CONTACT_POINT | ||
02A8 | 5 | flt, flt, flt, int, var | ADD_SPRITE_BLIP_FOR_COORD | ||
02A9 | 2 | char handle, int | SET_CHAR_ONLY_DAMAGED_BY_PLAYER | ||
02AA | 2 | car handle, int | SET_CAR_ONLY_DAMAGED_BY_PLAYER | ||
02AB | 6 | char handle, int, int, int, int, int | SET_CHAR_PROOFS | ||
02AC | 6 | car handle, int, int, int, int, int | SET_CAR_PROOFS | ||
02AD | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_2D | ||
02AE | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D | ||
02AF | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D | ||
02B0 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D | ||
02B1 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D | ||
02B2 | 7 | player handle, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D | ||
02B3 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_3D | ||
02B4 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B5 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D | ||
02B6 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D | ||
02B7 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D | ||
02B8 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D | ||
02B9 | 1 | garage handle | DEACTIVATE_GARAGE | restored in VC | |
02BA | 2 | garage handle, var | GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE | ||
02BB | 2 | garage handle, car handle | HAS_CAR_BEEN_TAKEN_TO_GARAGE | ||
02BC | 1 | int | SET_SWAT_REQUIRED | restored in VC | |
02BD | SET_FBI_REQUIRED | restored in III and VC | |||
02BE | SET_ARMY_REQUIRED | restored in III and VC | |||
02BF | 1 | car handle | IS_CAR_IN_WATER | ||
02C0 | 6 | flt, flt, flt, var, var, var | GET_CLOSEST_CHAR_NODE | ||
02C1 | 6 | flt, flt, flt, var, var, var | GET_CLOSEST_CAR_NODE | ||
02C2 | 4 | car handle, flt, flt, flt | CAR_GOTO_COORDINATES_ACCURATE | ||
02C3 | 1 | int | START_PACMAN_RACE | restored in VC | |
02C4 | 0 | START_PACMAN_RECORD | |||
02C5 | 1 | var | GET_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | |
02C6 | 0 | CLEAR_PACMAN | restored in VC | ||
02C7 | 5 | flt, flt, flt, flt, int | START_PACMAN_SCRAMBLE | restored in VC | |
02C8 | 1 | var | GET_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | |
02C9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_CARRIED | restored in VC | ||
02CA | 1 | car handle | IS_CAR_ON_SCREEN | ||
02CB | 1 | char handle | IS_CHAR_ON_SCREEN | ||
02CC | 1 | object handle | IS_OBJECT_ON_SCREEN | ||
02CD | 2 | int, int | GOSUB_FILE | restored in VC | |
02CE | 4 | flt, flt, flt, var | GET_GROUND_Z_FOR_3D_COORD | ||
02CF | 4 | flt, flt, flt, var | START_SCRIPT_FIRE | ||
02D0 | 1 | fire handle | IS_SCRIPT_FIRE_EXTINGUISHED | ||
02D1 | 1 | fire handle | REMOVE_SCRIPT_FIRE | ||
02D2 | 2 | car handle, int | SET_COMEDY_CONTROLS | ||
02D3 | 4 | car handle, flt, flt, flt | BOAT_GOTO_COORDS | ||
02D4 | 1 | car handle | BOAT_STOP | ||
02D5 | 6 | player handle, flt, flt, flt, flt, int | IS_PLAYER_SHOOTING_IN_AREA | ||
02D6 | 6 | char handle, flt, flt, flt, flt, int | IS_CHAR_SHOOTING_IN_AREA | restored in VC | |
02D7 | 2 | player handle, int | IS_CURRENT_PLAYER_WEAPON | ||
02D8 | 2 | char handle, int | IS_CURRENT_CHAR_WEAPON | ||
02D9 | 0 | CLEAR_NUMBER_OF_POWER_PILLS_EATEN | restored in VC | ||
02DA | 3 | flt, flt, flt | ADD_POWER_PILL | restored in VC | |
02DB | 2 | car handle, flt | SET_BOAT_CRUISE_SPEED | ||
02DC | 5 | flt, flt, flt, flt, var | GET_RANDOM_CHAR_IN_AREA | ||
02DD | 3 5 |
string, var string, int, int, int, var |
GET_RANDOM_CHAR_IN_ZONE | ||
02DE | 1 | player handle | IS_PLAYER_IN_TAXI | ||
02DF | 1 | player handle | IS_PLAYER_SHOOTING | ||
02E0 | 1 | char handle | IS_CHAR_SHOOTING | ||
02E1 | 5 | flt, flt, flt, int, var | CREATE_MONEY_PICKUP | ||
02E2 | 2 | char handle, int | SET_CHAR_ACCURACY | ||
02E3 | 2 | car handle, var | GET_CAR_SPEED | ||
02E4 | 1 | string | LOAD_CUTSCENE | ||
02E5 | 2 | int, var | CREATE_CUTSCENE_OBJECT | ||
02E6 | 2 | object handle, string | SET_CUTSCENE_ANIM | ||
02E7 | 0 | START_CUTSCENE | |||
02E8 | 1 | var | GET_CUTSCENE_TIME | ||
02E9 | 0 | HAS_CUTSCENE_FINISHED | |||
02EA | 0 | CLEAR_CUTSCENE | |||
02EB | 0 | RESTORE_CAMERA_JUMPCUT | |||
02EC | 3 | flt, flt, flt | CREATE_COLLECTABLE1 | ||
02ED | 1 | int | SET_COLLECTABLE1_TOTAL | ||
02EE | 6 | flt, flt, flt, flt, flt, flt | IS_PROJECTILE_IN_AREA | restored in VC | |
02EF | 6 | flt, flt, flt, flt, flt, flt | DESTROY_PROJECTILES_IN_AREA | IF and SET, restored in VC | |
02F0 | 3 | flt, flt, flt | DROP_MINE | restored in VC | |
02F1 | 3 | flt, flt, flt | DROP_NAUTICAL_MINE | restored in VC | |
02F2 | 2 | char handle, int | IS_CHAR_MODEL | ||
02F3 | 2 | int, string | LOAD_SPECIAL_MODEL | ||
02F4 | 3 | object handle, int, object handle | CREATE_CUTSCENE_HEAD | ||
02F5 | 2 | object handle, string | SET_CUTSCENE_HEAD_ANIM | ||
02F6 | 2 | float, var | GET_SINUS | ||
02F7 | 2 | float, var | GET_COSINUS | ||
02F8 | 2 | car handle, var | GET_CAR_FORWARD_X | ||
02F9 | 2 | car handle, var | GET_CAR_FORWARD_Y | ||
02FA | 2 | garage handle, int | CHANGE_GARAGE_TYPE | ||
02FB | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_CRUSHER_CRANE | restored in VC | |
02FC | 5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS | restored in VC | |
02FD | 5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_NOW | ||
02FE | 5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_SOON | ||
02FF | 6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS | ||
0300 | 6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_NOW | restored in VC | |
0301 | PRINT_WITH_3_NUMBERS_SOON | ||||
0302 | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS | ||
0303 | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_NOW | restored in VC | |
0304 | PRINT_WITH_4_NUMBERS_SOON | ||||
0305 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS | restored in VC | |
0306 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_NOW | restored in VC | |
0307 | PRINT_WITH_5_NUMBERS_SOON | ||||
0308 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS | ||
0309 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_NOW | restored in VC | |
030A | PRINT_WITH_6_NUMBERS_SOON | ||||
030B | 3 | char handle, char handle, int | SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION | ||
030C | 1 | int | PLAYER_MADE_PROGRESS | ||
030D | 1 | int | SET_PROGRESS_TOTAL | ||
030E | 1 | flt | REGISTER_JUMP_DISTANCE | ||
030F | 1 | flt | REGISTER_JUMP_HEIGHT | ||
0310 | 1 | int | REGISTER_JUMP_FLIPS | ||
0311 | 1 | int | REGISTER_JUMP_SPINS | ||
0312 | 1 | int | REGISTER_JUMP_STUNT | ||
0313 | 0 | REGISTER_UNIQUE_JUMP_FOUND | |||
0314 | 1 | int | SET_UNIQUE_JUMPS_TOTAL | ||
0315 | 0 | REGISTER_PASSENGER_DROPPED_OFF_TAXI | |||
0316 | 1 | int | REGISTER_MONEY_MADE_TAXI | ||
0317 | 0 | REGISTER_MISSION_GIVEN | |||
0318 | 1 | string | REGISTER_MISSION_PASSED | ||
0319 | 2 | char handle, int | SET_CHAR_RUNNING | ||
031A | 0 | REMOVE_ALL_SCRIPT_FIRES | |||
031B | 2 | car handle, int | IS_FIRST_CAR_COLOUR | restored in VC | |
031C | 2 | car handle, int | IS_SECOND_CAR_COLOUR | restored in VC | |
031D | 2 | char handle, int | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON | ||
031E | 2 | car handle, int | HAS_CAR_BEEN_DAMAGED_BY_WEAPON | ||
031F | 2 | char handle, char handle | IS_CHAR_IN_CHARS_GROUP | ||
0320 | 2 | char handle, player handle | IS_CHAR_IN_PLAYERS_GROUP | ||
0321 | 1 | char handle | EXPLODE_CHAR_HEAD | ||
0322 | 1 | player handle | EXPLODE_PLAYER_HEAD | ||
0323 | 2 | car handle, int | ANCHOR_BOAT | ||
0324 | 3 | string, int, int | SET_ZONE_GROUP | ||
0325 | 2 | car handle, var | START_CAR_FIRE | ||
0326 | 2 | char handle, var | START_CHAR_FIRE | ||
0327 | 6 | flt, flt, flt, flt, int, var | GET_RANDOM_CAR_OF_TYPE_IN_AREA | ||
0328 | 3 | string, int, var | GET_RANDOM_CAR_OF_TYPE_IN_ZONE | ||
0329 | 1 | garage handle | HAS_RESPRAY_HAPPENED | ||
032A | 1 | int | SET_CAMERA_ZOOM | ||
032B | 7 | int, int, int, flt, flt, flt, var | CREATE_PICKUP_WITH_AMMO | ||
032C | 2 | car handle, car handle | SET_CAR_RAM_CAR | ||
032D | 2 | car handle, car handle | SET_CAR_BLOCK_CAR | restored in VC | |
032E | 1 | char handle | SET_CHAR_OBJ_CATCH_TRAIN | ||
032F | SET_COLL_OBJ_CATCH_TRAIN | ||||
0330 | 2 | player handle, int | SET_PLAYER_NEVER_GETS_TIRED | ||
0331 | 2 | player handle, int | SET_PLAYER_FAST_RELOAD | ||
0332 | 2 | char handle, int | SET_CHAR_BLEEDING | ||
0333 | 1 | car handle | SET_CAR_FUNNY_SUSPENSION | ||
0334 | 2 | car handle, int | SET_CAR_BIG_WHEELS | ||
0335 | 1 | int | SET_FREE_RESPRAYS | ||
0336 | 2 | player handle, int | SET_PLAYER_VISIBLE | ||
0337 | 2 | char handle, int | SET_CHAR_VISIBLE | ||
0338 | 2 | car handle, int | SET_CAR_VISIBLE | restored in VC | |
0339 | 11 | flt, flt, flt, flt, flt, flt, int, int, int, int, int | IS_AREA_OCCUPIED | ||
033A | 0 | START_DRUG_RUN | |||
033B | 0 | HAS_DRUG_RUN_BEEN_COMPLETED | |||
033C | 0 | HAS_DRUG_PLANE_BEEN_SHOT_DOWN | |||
033D | 1 | player handle | SAVE_PLAYER_FROM_FIRES | ||
033E | 3 | flt, flt, string | DISPLAY_TEXT | ||
033F | 2 | flt, flt | SET_TEXT_SCALE | ||
0340 | 4 | int, int, int, int | SET_TEXT_COLOUR | ||
0341 | 1 | int | SET_TEXT_JUSTIFY | ||
0342 | 1 | int | SET_TEXT_CENTRE | ||
0343 | 1 | flt | SET_TEXT_WRAPX | ||
0344 | 1 | flt | SET_TEXT_CENTRE_SIZE | ||
0345 | 1 | int | SET_TEXT_BACKGROUND | ||
0346 | 4 | int, int, int, int | SET_TEXT_BACKGROUND_COLOUR | restored in VC | |
0347 | 1 | int | SET_TEXT_BACKGROUND_ONLY_TEXT | ||
0348 | 1 | int | SET_TEXT_PROPORTIONAL | ||
0349 | 1 | int | SET_TEXT_FONT | restored in VC | |
034A | 0 | INDUSTRIAL_PASSED | |||
034B | 0 | COMMERCIAL_PASSED | |||
034C | 0 | SUBURBAN_PASSED | |||
034D | 4 | object handle, flt, flt, int | ROTATE_OBJECT | IF and SET | |
034E | 8 | object handle, flt, flt, flt, flt, flt, flt, int | SLIDE_OBJECT | IF and SET | |
034F | 1 | char handle | REMOVE_CHAR_ELEGANTLY | ||
0350 | 2 | char handle, int | SET_CHAR_STAY_IN_SAME_PLACE | ||
0351 | 0 | IS_NASTY_GAME | restored in VC | ||
0352 | 2 | char handle, string | UNDRESS_CHAR | ||
0353 | 1 | char handle | DRESS_CHAR | ||
0354 | 1 | flt | START_CHASE_SCENE | ||
0355 | 0 | STOP_CHASE_SCENE | |||
0356 | 7 | int, flt, flt, flt, flt, flt, flt | IS_EXPLOSION_IN_AREA | restored in VC | |
0357 | 2 | int, string | IS_EXPLOSION_IN_ZONE | restored in VC | |
0358 | 0 | START_DRUG_DROP_OFF | |||
0359 | 0 | HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN | |||
035A | 3 | var, var, var | FIND_DROP_OFF_PLANE_COORDINATES | ||
035B | 4 | flt, flt, flt, var | CREATE_FLOATING_PACKAGE | ||
035C | 5 | object handle, car handle, flt, flt, flt | PLACE_OBJECT_RELATIVE_TO_CAR | ||
035D | |
1 2 |
object handle object handle, int |
MAKE_OBJECT_TARGETTABLE | |
035E | 2 | player handle, int | ADD_ARMOUR_TO_PLAYER | ||
035F | 2 | char handle, int | ADD_ARMOUR_TO_CHAR | ||
0360 | 1 | garage handle | OPEN_GARAGE | ||
0361 | 1 | garage handle | CLOSE_GARAGE | ||
0362 | 4 | char handle, flt, flt, flt | WARP_CHAR_FROM_CAR_TO_COORD | ||
0363 | 6 | flt, flt, flt, flt, int, int | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE | ||
0364 | 2 | char handle, char handle | HAS_CHAR_SPOTTED_CHAR | ||
0365 | 1 | char handle | SET_CHAR_OBJ_HAIL_TAXI | ||
0366 | 1 | object handle | HAS_OBJECT_BEEN_DAMAGED | ||
0367 | 9 | string, int, int, int, int, int, int, int, int | START_KILL_FRENZY_HEADSHOT | restored in VC | |
0368 | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ACTIVATE_MILITARY_CRANE | restored in VC | |
0369 | 2 | player handle, car handle | WARP_PLAYER_INTO_CAR | ||
036A | 2 | char handle, car handle | WARP_CHAR_INTO_CAR | ||
036B | SWITCH_CAR_RADIO | ||||
036C | SET_AUDIO_STREAM | ||||
036D | 5 | string, int, int, int, int | PRINT_WITH_2_NUMBERS_BIG | ||
036E | 6 | string, int, int, int, int, int | PRINT_WITH_3_NUMBERS_BIG | restored in VC | |
036F | 7 | string, int, int, int, int, int, int | PRINT_WITH_4_NUMBERS_BIG | restored in VC | |
0370 | 8 | string, int, int, int, int, int, int, int | PRINT_WITH_5_NUMBERS_BIG | restored in VC | |
0371 | 9 | string, int, int, int, int, int, int, int, int | PRINT_WITH_6_NUMBERS_BIG | restored in VC | |
0372 | 3 | char handle, int, int | SET_CHAR_WAIT_STATE | ||
0373 | 0 | SET_CAMERA_BEHIND_PLAYER | |||
0374 | 1 | int | SET_MOTION_BLUR | ||
0375 | 4 | PRINT_STRING_IN_STRING | |||
0376 | 4 | flt, flt, flt, var | CREATE_RANDOM_CHAR | ||
0377 | 1 | char handle | SET_CHAR_OBJ_STEAL_ANY_CAR | ||
0378 | 3 | SET_2_REPEATED_PHONE_MESSAGES | restored in VC | ||
0379 | 3 | SET_2_PHONE_MESSAGES | restored in VC | ||
037A | 4 | SET_3_REPEATED_PHONE_MESSAGES | restored in VC | ||
037B | 4 | SET_3_PHONE_MESSAGES | restored in VC | ||
037C | 5 | SET_4_REPEATED_PHONE_MESSAGES | restored in VC | ||
037D | 5 | SET_4_PHONE_MESSAGES | restored in VC | ||
037E | 6 | flt, flt, flt, flt, flt, flt | IS_SNIPER_BULLET_IN_AREA | ||
037F | 0 | GIVE_PLAYER_DETONATOR | restored in VC | ||
0380 | SET_COLL_OBJ_STEAL_ANY_CAR | ||||
0381 | 4 | object handle, flt, flt, flt | SET_OBJECT_VELOCITY | ||
0382 | 2 | object handle, int | SET_OBJECT_COLLISION | ||
0383 | 1 | car handle | IS_ICECREAM_JINGLE_ON | ||
0384 | 4 | string, string, int, int | PRINT_STRING_IN_STRING_NOW | ||
0385 | 4 | string, string, int, int | PRINT_STRING_IN_STRING_SOON | ||
0386 | 6 | SET_5_REPEATED_PHONE_MESSAGES | restored in VC | ||
0387 | 6 | SET_5_PHONE_MESSAGES | restored in VC | ||
0388 | 7 | SET_6_REPEATED_PHONE_MESSAGES | restored in VC | ||
0389 | 7 | SET_6_PHONE_MESSAGES | restored in VC | ||
038A | 6 | flt, flt, flt, flt, flt, flt | IS_POINT_OBSCURED_BY_A_MISSION_ENTITY | ||
038B | 0 | LOAD_ALL_MODELS_NOW | |||
038C | 4 | object handle, flt, flt, flt | ADD_TO_OBJECT_VELOCITY | ||
038D | 9 | int, flt, flt, flt, flt, int, int, int, int | DRAW_SPRITE | ||
038E | 8 | flt, flt, flt, flt, int, int, int, int | DRAW_RECT | ||
038F | 2 | int, string | LOAD_SPRITE | ||
0390 | 1 | string | LOAD_TEXTURE_DICTIONARY | ||
0391 | 0 | REMOVE_TEXTURE_DICTIONARY | |||
0392 | 2 | object handle, int | SET_OBJECT_DYNAMIC | ||
0393 | 2 3 |
char handle, flt char handle, string, flt |
SET_CHAR_ANIM_SPEED | restored in VC | |
0394 | 1 | int | PLAY_MISSION_PASSED_TUNE | ||
0395 | 5 | flt, flt, flt, flt, int | CLEAR_AREA | ||
0396 | 1 | global var | FREEZE_ONSCREEN_TIMER | ||
0397 | 2 | car handle, int | SWITCH_CAR_SIREN | ||
0398 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_ON_ANGLED | ||
0399 | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_PED_ROADS_OFF_ANGLED | ||
039A | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_ON_ANGLED | ||
039B | 7 | flt, flt, flt, flt, flt, flt, flt | SWITCH_ROADS_OFF_ANGLED | ||
039C | 2 | car handle, int | SET_CAR_WATERTIGHT | ||
039D | 12 | int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int | ADD_MOVING_PARTICLE_EFFECT | ||
039E | 2 | char handle, int | SET_CHAR_CANT_BE_DRAGGED_OUT | ||
039F | 3 | car handle, flt, flt | TURN_CAR_TO_FACE_COORD | ||
03A0 | 3 | car handle, flt, flt | IS_CRANE_LIFTING_CAR | restored in VC | |
03A1 | 4 | flt, flt, flt, flt | DRAW_SPHERE | ||
03A2 | 2 | car handle, int | SET_CAR_STATUS | ||
03A3 | 1 | char handle | IS_CHAR_MALE | ||
03A4 | 1 | string | SCRIPT_NAME | ||
03A5 | 3 | garage handle, int, int | CHANGE_GARAGE_TYPE_WITH_CAR_MODEL | restored in VC | |
03A6 | 3 | var, var, var | FIND_DRUG_PLANE_COORDINATES | ||
03A7 | 1 | nop | SAVE_INT_TO_DEBUG_FILE | ||
03A8 | 1 | nop | SAVE_FLOAT_TO_DEBUG_FILE | ||
03A9 | 0 | nop | SAVE_NEWLINE_TO_DEBUG_FILE | ||
03AA | 3 | flt, flt, flt | POLICE_RADIO_MESSAGE | ||
03AB | 2 | car handle, int | SET_CAR_STRONG | ||
03AC | 1 | int | REMOVE_ROUTE | ||
03AD | 1 | int | SWITCH_RUBBISH | ||
03AE | 6 | flt, flt, flt, flt, flt, flt | REMOVE_PARTICLE_EFFECTS_IN_AREA | ||
03AF | 1 | int | SWITCH_STREAMING | ||
03B0 | 1 | garage handle | IS_GARAGE_OPEN | ||
03B1 | 1 | garage handle | IS_GARAGE_CLOSED | ||
03B2 | 0 | START_CATALINA_HELI | |||
03B3 | 0 | CATALINA_HELI_TAKE_OFF | |||
03B4 | 0 | REMOVE_CATALINA_HELI | |||
03B5 | 0 | HAS_CATALINA_HELI_BEEN_SHOT_DOWN | |||
03B6 | 6 | flt, flt, flt, flt, int, int | SWAP_NEAREST_BUILDING_MODEL | ||
03B7 | 1 | int | SWITCH_WORLD_PROCESSING | ||
03B8 | 1 | player handle | REMOVE_ALL_PLAYER_WEAPONS | ||
03B9 | 1 | car handle | GRAB_CATALINA_HELI | ||
03BA | 6 | flt, flt, flt, flt, flt, flt | CLEAR_AREA_OF_CARS | ||
03BB | 1 | garage handle | SET_ROTATING_GARAGE_DOOR | ||
03BC | 5 | flt, flt, flt, flt, var | ADD_SPHERE | ||
03BD | 1 | sphere handle | REMOVE_SPHERE | ||
03BE | 0 | CATALINA_HELI_FLY_AWAY | |||
03BF | 2 | player handle, int | SET_EVERYONE_IGNORE_PLAYER | ||
03C0 | 2 | char handle, var | STORE_CAR_CHAR_IS_IN_NO_SAVE | ||
03C1 | 2 | player handle, var | STORE_CAR_PLAYER_IS_IN_NO_SAVE | ||
03C2 | 1 | phone handle | IS_PHONE_DISPLAYING_MESSAGE | restored in VC | |
03C3 | 2 3 |
global var, string global var, int, string |
DISPLAY_ONSCREEN_TIMER_WITH_STRING | ||
03C4 | 3 | global var, int, string | DISPLAY_ONSCREEN_COUNTER_WITH_STRING | ||
03C5 | 4 | flt, flt, flt, flt | CREATE_RANDOM_CAR_FOR_CAR_PARK | ||
03C6 | 1 | int | IS_COLLISION_IN_MEMORY | restored in VC | |
03C7 | 1 | flt | SET_WANTED_MULTIPLIER | ||
03C8 | 0 | SET_CAMERA_IN_FRONT_OF_PLAYER | |||
03C9 | 1 | car handle | IS_CAR_VISIBLY_DAMAGED | restored in VC | |
03CA | 1 | object handle | DOES_OBJECT_EXIST | ||
03CB | 3 | flt, flt, flt | LOAD_SCENE | ||
03CC | 3 | car handle, flt, int | ADD_STUCK_CAR_CHECK | ||
03CD | 1 | car handle | REMOVE_STUCK_CAR_CHECK | ||
03CE | 1 | car handle | IS_CAR_STUCK | ||
03CF | 1 2 |
string int, string |
LOAD_MISSION_AUDIO | ||
03D0 | 0 1 |
int |
HAS_MISSION_AUDIO_LOADED | ||
03D1 | 0 1 |
int |
PLAY_MISSION_AUDIO | ||
03D2 | 0 1 |
int |
HAS_MISSION_AUDIO_FINISHED | ||
03D3 | 7 | flt, flt, flt, var, var, var, var | GET_CLOSEST_CAR_NODE_WITH_HEADING | ||
03D4 | 2 | garage handle, car handle | HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED | ||
03D5 | 1 | string | CLEAR_THIS_PRINT | ||
03D6 | 1 | string | CLEAR_THIS_BIG_PRINT | ||
03D7 | 3 4 |
flt, flt, flt int, flt, flt, flt |
SET_MISSION_AUDIO_POSITION | ||
03D8 | 0 | ACTIVATE_SAVE_MENU | |||
03D9 | 0 | HAS_SAVE_GAME_FINISHED | |||
03DA | 1 | garage handle | NO_SPECIAL_CAMERA_FOR_THIS_GARAGE | ||
03DB | 4 | object handle, int, int, var | ADD_BLIP_FOR_PICKUP_OLD | restored in VC | |
03DC | 2 | pickup handle, var | ADD_BLIP_FOR_PICKUP | ||
03DD | 3 | pickup handle, int, var | ADD_SPRITE_BLIP_FOR_PICKUP | restored in VC | |
03DE | 1 | flt | SET_PED_DENSITY_MULTIPLIER | ||
03DF | 1 | int | FORCE_RANDOM_PED_TYPE | ||
03E0 | 1 | int | SET_TEXT_DRAW_BEFORE_FADE | ||
03E1 | 1 | var | GET_COLLECTABLE1S_COLLECTED | ||
03E2 | 1 1 |
int char handle |
SET_CHAR_OBJ_LEAVE_ANY_CAR | ||
03E3 | 1 | int | SET_SPRITES_DRAW_BEFORE_FADE | ||
03E4 | 1 | int | SET_TEXT_RIGHT_JUSTIFY | ||
03E5 | 1 | string | PRINT_HELP | ||
03E6 | 0 | CLEAR_HELP | |||
03E7 | 1 | int | FLASH_HUD_OBJECT | ||
03E8 | FLASH_RADAR_BLIP | ||||
03E9 | 1 | char handle | IS_CHAR_IN_CONTROL | restored in VC | |
03EA | 1 | int | SET_GENERATE_CARS_AROUND_CAMERA | ||
03EB | 0 | CLEAR_SMALL_PRINTS | |||
03EC | 0 | HAS_MILITARY_CRANE_COLLECTED_ALL_CARS | restored in VC | ||
03ED | 2 | car handle, int | SET_UPSIDEDOWN_CAR_NOT_DAMAGED | ||
03EE | 1 | player handle | CAN_PLAYER_START_MISSION | ||
03EF | 1 | player handle | MAKE_PLAYER_SAFE_FOR_CUTSCENE | only use before cutscenes | |
03F0 | 1 | int | USE_TEXT_COMMANDS | ||
03F1 | 2 | int, int | SET_THREAT_FOR_PED_TYPE | ||
03F2 | 2 | int, int | CLEAR_THREAT_FOR_PED_TYPE | ||
03F3 | 3 | car handle, var, var | GET_CAR_COLOURS | ||
03F4 | 1 | int | SET_ALL_CARS_CAN_BE_DAMAGED | ||
03F5 | 2 | car handle, int | SET_CAR_CAN_BE_DAMAGED | ||
03F6 | MAKE_PLAYER_UNSAFE | ||||
03F7 | 1 | int | LOAD_COLLISION | ||
03F8 | 1 | var | GET_BODY_CAST_HEALTH | ||
03F9 | 3 | char handle, char handle, int | SET_CHARS_CHATTING | ||
03FA | MAKE_PLAYER_SAFE | ||||
03FB | 2 | car handle, int | SET_CAR_STAYS_IN_CURRENT_LEVEL | restored in VC | |
03FC | 2 | char handle, int | SET_CHAR_STAYS_IN_CURRENT_LEVEL | restored in VC | |
03FD | 1 2 |
int player handle, int |
SET_DRUNK_INPUT_DELAY | ||
03FE | 1 2 |
int char handle, int |
SET_CHAR_MONEY | ||
03FF | 1 | int | INCREASE_CHAR_MONEY | ||
0400 | 1 7 |
int object handle, flt, flt, flt, var, var, var |
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS | ||
0401 | 0 | REGISTER_LIFE_SAVED | |||
0402 | 0 | REGISTER_CRIMINAL_CAUGHT | |||
0403 | 1 | int | REGISTER_AMBULANCE_LEVEL | ||
0404 | 0 | REGISTER_FIRE_EXTINGUISHED | |||
0405 | 1 | phone handle | TURN_PHONE_ON | ||
0406 | 1 | int | REGISTER_LONGEST_DODO_FLIGHT | ||
0407 | 1 7 |
int car handle, flt, flt, flt, var, var, var |
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS | ||
0408 | 1 | int | SET_TOTAL_NUMBER_OF_KILL_FRENZIES | ||
0409 | 0 | BLOW_UP_RC_BUGGY | |||
040A | 1 | int | REMOVE_CAR_FROM_CHASE | ||
040B | 0 | IS_FRENCH_GAME | |||
040C | 0 | IS_GERMAN_GAME | |||
040D | 0 1 |
int |
CLEAR_MISSION_AUDIO | ||
040E | 1 | int | SET_FADE_IN_AFTER_NEXT_ARREST | ||
040F | 1 | int | SET_FADE_IN_AFTER_NEXT_DEATH | ||
0410 | 2 | int, int | SET_GANG_PED_MODEL_PREFERENCE | restored in VC | |
0411 | 2 | char handle, int | SET_CHAR_USE_PEDNODE_SEEK | ||
0412 | 2 | car handle, int | SWITCH_VEHICLE_WEAPONS | ||
0413 | 2 | player handle, int | SET_GET_OUT_OF_JAIL_FREE | restored in VC | |
0414 | 2 | player handle, int | SET_FREE_HEALTH_CARE | ||
0415 | 2 | car handle, int | IS_CAR_DOOR_CLOSED | restored in VC | |
0416 | 0 | nop | LOAD_AND_LAUNCH_MISSION | ||
0417 | 1 | int | LOAD_AND_LAUNCH_MISSION_INTERNAL | ||
0418 | 2 | object handle, int | SET_OBJECT_DRAW_LAST | ||
0419 | 3 | player handle, int, var | GET_AMMO_IN_PLAYER_WEAPON | ||
041A | 3 | char handle, int, var | GET_AMMO_IN_CHAR_WEAPON | ||
041B | 0 | REGISTER_KILL_FRENZY_PASSED | restored in VC | ||
041C | 2 | char handle, int | SET_CHAR_SAY | restored in VC | |
041D | 1 | flt | SET_NEAR_CLIP | ||
041E | 2 | int, int | SET_RADIO_CHANNEL | ||
041F | 1 | int | OVERRIDE_HOSPITAL_LEVEL | restored in VC | |
0420 | 1 | int | OVERRIDE_POLICE_STATION_LEVEL | restored in VC | |
0421 | 1 | int | FORCE_RAIN | restored in VC | |
0422 | 2 | garage handle, car handle | DOES_GARAGE_CONTAIN_CAR | restored in VC | |
0423 | 2 | car handle, flt | SET_CAR_TRACTION | ||
0424 | 0 | ARE_MEASUREMENTS_IN_METRES | |||
0425 | 2 | flt, var | CONVERT_METRES_TO_FEET | ||
0426 | 6 | flt, flt, flt, flt, flt, flt | MARK_ROADS_BETWEEN_LEVELS | ||
0427 | 6 | flt, flt, flt, flt, flt, flt | MARK_PED_ROADS_BETWEEN_LEVELS | ||
0428 | 2 | car handle, int | SET_CAR_AVOID_LEVEL_TRANSITIONS | ||
0429 | 2 | char handle, int | SET_CHAR_AVOID_LEVEL_TRANSITIONS | ||
042A | 2 | int, int | IS_THREAT_FOR_PED_TYPE | restored in VC | |
042B | 6 | flt, flt, flt, flt, flt, flt | CLEAR_AREA_OF_CHARS | ||
042C | 1 | int | SET_TOTAL_NUMBER_OF_MISSIONS | ||
042D | 2 | int, var | CONVERT_METRES_TO_FEET_INT | ||
042E | 2 | int, int/flt | REGISTER_FASTEST_TIME | ||
042F | 2 | int, int/flt | REGISTER_HIGHEST_SCORE | ||
0430 | 3 | char handle, car handle, int | WARP_CHAR_INTO_CAR_AS_PASSENGER | ||
0431 | 2 | car handle, int | IS_CAR_PASSENGER_SEAT_FREE | ||
0432 | 3 | car handle, int, var | GET_CHAR_IN_CAR_PASSENGER_SEAT | restored in VC | |
0433 | 2 | char handle, int | SET_CHAR_IS_CHRIS_CRIMINAL | ||
0434 | 0 | START_CREDITS | |||
0435 | 0 | STOP_CREDITS | |||
0436 | 0 | ARE_CREDITS_FINISHED | |||
0437 | 8 | int, flt, flt, flt, flt, flt, flt, flt | CREATE_SINGLE_PARTICLE | ||
0438 | 2 | char handle, int | SET_CHAR_IGNORE_LEVEL_TRANSITIONS | restored in VC | |
0439 | 2 | int, car handle | GET_CHASE_CAR | ||
043A | 0 | START_BOAT_FOAM_ANIMATION | |||
043B | 1 | object handle | UPDATE_BOAT_FOAM_ANIMATION | ||
043C | 1 | int | SET_MUSIC_DOES_FADE | ||
043D | 1 | int | SET_INTRO_IS_PLAYING | ||
043E | 2 | player handle, char handle | SET_PLAYER_HOOKER | ||
043F | 0 | PLAY_END_OF_GAME_TUNE | |||
0440 | 0 | STOP_END_OF_GAME_TUNE | |||
0441 | 2 | car handle, var | GET_CAR_MODEL | ||
0442 | 2 | player handle, car handle | IS_PLAYER_SITTING_IN_CAR | ||
0443 | 1 | player handle | IS_PLAYER_SITTING_IN_ANY_CAR | ||
0444 | 2 | fire handle, int | SET_SCRIPT_FIRE_AUDIO | restored in VC | |
0445 | 0 | ARE_ANY_CAR_CHEATS_ACTIVATED | |||
0446 | 2 | char handle, int | SET_CHAR_SUFFERS_CRITICAL_HITS | ||
0447 | 1 | player handle | IS_PLAYER_LIFTING_A_PHONE | restored in VC | |
0448 | 2 | char handle, car handle | IS_CHAR_SITTING_IN_CAR | ||
0449 | 1 | char handle | IS_CHAR_SITTING_IN_ANY_CAR | ||
044A | 1 | player handle | IS_PLAYER_ON_FOOT | ||
044B | 1 | char handle | IS_CHAR_ON_FOOT | ||
044C | 1 | int | LOAD_COLLISION_WITH_SCREEN | ||
044D | 1 | string | LOAD_SPLASH_SCREEN | ||
044E | 2 | car handle, int | SET_CAR_IGNORE_LEVEL_TRANSITIONS | restored in VC | |
044F | 2 | car handle, int | MAKE_CRAIGS_CAR_A_BIT_STRONGER | restored in VC | |
0450 | 1 | car handle | SET_JAMES_CAR_ON_PATH_TO_PLAYER | ||
0451 | 0 | LOAD_END_OF_GAME_TUNE | |||
0452 | 0 | ENABLE_PLAYER_CONTROL_CAMERA | restored in VC | ||
0453 | 4 | object handle, flt, flt, flt | SET_OBJECT_ROTATION | ||
0454 | 3 | var, var, var | GET_DEBUG_CAMERA_COORDINATES | ||
0455 | 3 | var, var, var | GET_DEBUG_CAMERA_FRONT_VECTOR | ||
0456 | 1 | player handle | IS_PLAYER_TARGETTING_ANY_CHAR | ||
0457 | 2 | player handle, char handle | IS_PLAYER_TARGETTING_CHAR | ||
0458 | 2 | player handle, object handle | IS_PLAYER_TARGETTING_OBJECT | ||
0459 | 1 | string | TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME | ||
045A | 4 | flt, flt, string, int | DISPLAY_TEXT_WITH_NUMBER | ||
045B | 5 | flt, flt, string, int, int | DISPLAY_TEXT_WITH_2_NUMBERS | ||
045C | 0 | FAIL_CURRENT_MISSION | |||
045D | 6 0 |
flt, flt, flt, flt, int, var nop |
GET_CLOSEST_OBJECT_OF_TYPE | ||
045E | 5 | object handle, object handle, flt, flt, flt | PLACE_OBJECT_RELATIVE_TO_OBJECT | ||
045F | 1 | car handle | SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR | ||
0460 | 2 | flt, int | SET_INTERPOLATION_PARAMETERS | ||
0461 | 9 | GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT | |||
0462 | 9 | GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT | |||
0463 | 3 | var, var, var | GET_DEBUG_CAMERA_POINT_AT | ||
0464 | 8 | char handle, car handle, flt, flt, flt, int, flt, int | ATTACH_CHAR_TO_CAR | ||
0465 | 1 | char handle | DETACH_CHAR_FROM_CAR | ||
0466 | 2 | car handle, int | SET_CAR_CHANGE_LANE | ||
0467 | 1 | char handle | CLEAR_CHAR_LAST_WEAPON_DAMAGE | ||
0468 | 1 | car handle | CLEAR_CAR_LAST_WEAPON_DAMAGE | ||
0469 | 10 | flt, flt, flt, flt, int, int, int, int, int, var | GET_RANDOM_COP_IN_AREA | ||
046A | 2 | string, var | GET_RANDOM_COP_IN_ZONE | ||
046B | 2 | char handle, car handle | SET_CHAR_OBJ_FLEE_CAR | ||
046C | 2 | car handle, var | GET_DRIVER_OF_CAR | ||
046D | 2 | char handle, var | GET_NUMBER_OF_FOLLOWERS | ||
046E | 6 | player handle, flt, flt, flt, flt, int | GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER | ||
046F | 2 | player handle, var | GET_CURRENT_PLAYER_WEAPON | ||
0470 | 2 | char handle, var | GET_CURRENT_CHAR_WEAPON | ||
0471 | 5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_ANY_MEANS_OBJECT_2D | ||
0472 | 5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_ON_FOOT_OBJECT_2D | ||
0473 | 5 | char handle, object handle, flt, flt, int | LOCATE_CHAR_IN_CAR_OBJECT_2D | ||
0474 | 6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_ANY_MEANS_OBJECT_3D | ||
0475 | 6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_ON_FOOT_OBJECT_3D | ||
0476 | 6 | char handle, object handle, flt, flt, flt, int | LOCATE_CHAR_IN_CAR_OBJECT_3D | ||
0477 | 3 | car handle, int, int | SET_CAR_TEMP_ACTION | ||
0478 | 2 | car handle, int | SET_CAR_HANDBRAKE_TURN_RIGHT | ||
0479 | 2 | car handle, int | SET_CAR_HANDBRAKE_STOP | ||
047A | 1 | char handle | IS_CHAR_ON_ANY_BIKE | ||
047B | 5 | flt, flt, flt, flt, int | LOCATE_SNIPER_BULLET_2D | ||
047C | 7 | flt, flt, flt, flt, flt, flt, int | LOCATE_SNIPER_BULLET_3D | ||
047D | 2 | int, var | GET_NUMBER_OF_SEATS_IN_MODEL | restored in VC | |
047E | 1 | player handle | IS_PLAYER_ON_ANY_BIKE | ||
047F | 1 | char handle | IS_CHAR_LYING_DOWN | ||
0480 | 2 | char handle, int | CAN_CHAR_SEE_DEAD_CHAR | ||
0481 | 1 | flt | SET_ENTER_CAR_RANGE_MULTIPLIER | ||
0482 | 1 | flt | SET_THREAT_REACTION_RANGE_MULTIPLIER | последний опкод в GTA III PC | |
0483 | 2 | char handle, int | SET_CHAR_CEASE_ATTACK_TIMER | ||
0484 | 2 | player handle, var | GET_REMOTE_CONTROLLED_CAR | ||
0485 | 0 | IS_PC_VERSION | |||
0486 | REPLAY | ||||
0487 | IS_REPLAY_PLAYING | ||||
0488 | 1 | int | IS_MODEL_AVAILABLE | ||
0489 | 2 | char handle, int | SHUT_CHAR_UP | ||
048A | 1 | int | SET_ENABLE_RC_DETONATE | ||
048B | 2 | car handle, int | SET_CAR_RANDOM_ROUTE_SEED | ||
048C | 3 | flt, flt, flt | IS_ANY_PICKUP_AT_COORDS | ||
048D | GET_FIRST_PICKUP_COORDS | ||||
048E | GET_NEXT_PICKUP_COORDS | ||||
048F | 1 | char handle | REMOVE_ALL_CHAR_WEAPONS | ||
0490 | 2 | player handle, int | HAS_PLAYER_GOT_WEAPON | ||
0491 | 2 | char handle, int | HAS_CHAR_GOT_WEAPON | ||
0492 | IS_PLAYER_FACING_CHAR | ||||
0493 | 2 | car handle, int | SET_TANK_DETONATE_CARS | ||
0494 | 5 | int, var, var, var, var | GET_POSITION_OF_ANALOGUE_STICKS | ||
0495 | 1 | car handle | IS_CAR_ON_FIRE | ||
0496 | 2 | car handle, int | IS_CAR_TYRE_BURST | ||
0497 | SET_CAR_DRIVE_STRAIGHT_AHEAD | ||||
0498 | SET_CAR_WAIT | ||||
0499 | IS_PLAYER_STANDING_ON_A_VEHICLE | ||||
049A | IS_PLAYER_FOOT_DOWN | ||||
049B | IS_CHAR_FOOT_DOWN | ||||
049C | 3 | int, flt, var | INITIALISE_OBJECT_PATH | ||
049D | 2 | object handle, path handle | START_OBJECT_ON_PATH | ||
049E | 2 | path handle, flt | SET_OBJECT_PATH_SPEED | ||
049F | 2 | path handle, flt | SET_OBJECT_PATH_POSITION | ||
04A0 | GET_OBJECT_DISTANCE_ALONG_PATH | ||||
04A1 | 1 | path handle | CLEAR_OBJECT_PATH | ||
04A2 | 5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
HELI_GOTO_COORDS | ||
04A3 | 2 | IS_INT_VAR_EQUAL_TO_CONSTANT | |||
04A4 | 2 | IS_INT_LVAR_EQUAL_TO_CONSTANT | |||
04A5 | 4 | char handle, flt, flt, flt | GET_DEAD_CHAR_PICKUP_COORDS | ||
04A6 | 6 | flt, flt, flt, int, int, var | CREATE_PROTECTION_PICKUP | ||
04A7 | 1 | char handle | IS_CHAR_IN_ANY_BOAT | restored in VC | |
04A8 | 1 | player handle | IS_PLAYER_IN_ANY_BOAT | ||
04A9 | 1 | char handle | IS_CHAR_IN_ANY_HELI | restored in VC | |
04AA | 1 | player handle | IS_PLAYER_IN_ANY_HELI | ||
04AB | 1 | char handle | IS_CHAR_IN_ANY_PLANE | restored in VC | |
04AC | 1 | player handle | IS_PLAYER_IN_ANY_PLANE | ||
04AD | 1 | char handle | IS_CHAR_IN_WATER | ||
04AE | 2 | SET_VAR_INT_TO_CONSTANT | |||
04AF | 2 | SET_LVAR_INT_TO_CONSTANT | |||
04B0 | 2 | IS_INT_VAR_GREATER_THAN_CONSTANT | |||
04B1 | 2 | IS_INT_LVAR_GREATER_THAN_CONSTANT | |||
04B2 | 2 | IS_CONSTANT_GREATER_THAN_INT_VAR | |||
04B3 | 2 | IS_CONSTANT_GREATER_THAN_INT_LVAR | |||
04B4 | 2 | IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT | |||
04B5 | 2 | IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT | |||
04B6 | 2 | IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR | |||
04B7 | 2 | IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR | |||
04B8 | 5 | char handle, int, var, var, var | GET_CHAR_WEAPON_IN_SLOT | ||
04B9 | 12 | flt, flt, flt, flt, flt, var, var, var, var, var, var, var | GET_CLOSEST_STRAIGHT_ROAD | ||
04BA | 2 | car handle, flt | SET_CAR_FORWARD_SPEED | ||
04BB | 1 | int | SET_AREA_VISIBLE | ||
04BC | 1 | string | SET_CUTSCENE_ANIM_TO_LOOP | ||
04BD | 2 | car handle, int | MARK_CAR_AS_CONVOY_CAR | ||
04BE | 1 | player handle | RESET_HAVOC_CAUSED_BY_PLAYER | ||
04BF | 2 | player handle, var | GET_HAVOC_CAUSED_BY_PLAYER | ||
04C0 | 6 | flt, flt, flt, flt, flt, flt | CREATE_SCRIPT_ROADBLOCK | ||
04C1 | 0 | CLEAR_ALL_SCRIPT_ROADBLOCKS | |||
04C2 | 2 | char handle, char handle | SET_CHAR_OBJ_WALK_TO_CHAR | ||
04C3 | IS_PICKUP_IN_ZONE | ||||
04C4 | 7 | char handle, flt, flt, flt, var, var, var | GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS | ||
04C5 | 1 | char handle | HAS_CHAR_BEEN_PHOTOGRAPHED | ||
04C6 | 2 | char handle, char handle | SET_CHAR_OBJ_AIM_GUN_AT_CHAR | ||
04C7 | 1 | int | SWITCH_SECURITY_CAMERA | ||
04C8 | 1 | char handle | IS_CHAR_IN_FLYING_VEHICLE | restored in VC | |
04C9 | 1 | player handle | IS_PLAYER_IN_FLYING_VEHICLE | ||
04CA | HAS_SONY_CD_BEEN_READ | ||||
04CB | GET_NUMBER_OF_SONY_CDS_READ | ||||
04CC | ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD | restored in VC | |||
04CD | ADD_SHORT_RANGE_BLIP_FOR_COORD | restored in VC | |||
04CE | 5 | flt, flt, flt, int, var | ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD | ||
04CF | 1 | int | ADD_MONEY_SPENT_ON_CLOTHES | ||
04D0 | 2 | car handle, flt | SET_HELI_ORIENTATION | ||
04D1 | 1 | car handle | CLEAR_HELI_ORIENTATION | ||
04D2 | 5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
PLANE_GOTO_COORDS | ||
04D3 | 7 | flt, flt, flt, int, var, var, var | GET_NTH_CLOSEST_CAR_NODE | ||
04D4 | GET_NTH_CLOSEST_CHAR_NODE | ||||
04D5 | 9 | flt, flt, flt, flt, int, int, int, int, int | DRAW_WEAPONSHOP_CORONA | ||
04D6 | 1 | int | SET_ENABLE_RC_DETONATE_ON_CONTACT | ||
04D7 | 2 | char handle, int | FREEZE_CHAR_POSITION | ||
04D8 | 2 | char handle, int | SET_CHAR_DROWNS_IN_WATER | ||
04D9 | 2 | object handle, int | SET_OBJECT_RECORDS_COLLISIONS | ||
04DA | 1 | object handle | HAS_OBJECT_COLLIDED_WITH_ANYTHING | ||
04DB | 0 | REMOVE_RC_BUGGY | |||
04DC | HAS_PHOTOGRAPH_BEEN_TAKEN | ||||
04DD | 2 | char handle, var | GET_CHAR_ARMOUR | ||
04DE | SET_CHAR_ARMOUR | ||||
04DF | 2 | car handle, int | SET_HELI_STABILISER | ||
04E0 | 2 | car handle, int | SET_CAR_STRAIGHT_LINE_DISTANCE | ||
04E1 | 1 | car handle | POP_CAR_BOOT | ||
04E2 | 2 | player handle, int | SHUT_PLAYER_UP | ||
04E3 | 3 | player handle, int, int | SET_PLAYER_MOOD | ||
04E4 | 2 | flt, flt | REQUEST_COLLISION | ||
04E5 | 6 | object handle, flt, flt, flt, flt, int | LOCATE_OBJECT_2D | ||
04E6 | 8 | object handle, flt, flt, flt, flt, flt, flt, int | LOCATE_OBJECT_3D | ||
04E7 | 1 | object handle | IS_OBJECT_IN_WATER | ||
04E8 | SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR | ||||
04E9 | 6 | object handle, flt, flt, flt, flt, int | IS_OBJECT_IN_AREA_2D | ||
04EA | 8 | object handle, flt, flt, flt, flt, flt, flt, int | IS_OBJECT_IN_AREA_3D | ||
04EB | 3 | char handle, int, int | SET_CHAR_CROUCH | ||
04EC | 13 | string, int, int, int, int, int, int, int, int, int, int, int, int | SET_ZONE_CIVILIAN_CAR_INFO | ||
04ED | 1 | string | REQUEST_ANIMATION | ||
04EE | 1 | string | HAS_ANIMATION_LOADED | ||
04EF | 1 | string | REMOVE_ANIMATION | ||
04F0 | 1 | char handle | IS_CHAR_WAITING_FOR_WORLD_COLLISION | ||
04F1 | 1 | car handle | IS_CAR_WAITING_FOR_WORLD_COLLISION | ||
04F2 | IS_OBJECT_WAITING_FOR_WORLD_COLLISION | ||||
04F3 | 1 | char handle | SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT | ||
04F4 | 8 | char handle, object handle, flt, flt, flt, int, flt, int | ATTACH_CHAR_TO_OBJECT | ||
04F5 | 3 | char handle, player handle, int | SET_CHAR_AS_PLAYER_FRIEND | ||
04F6 | DISPLAY_NTH_ONSCREEN_COUNTER | ||||
04F7 | 4 | global var, int, int, string | DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING | ||
04F8 | 13 | int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | ADD_SET_PIECE | ||
04F9 | 2 | int, int | SET_EXTRA_COLOURS | ||
04FA | 1 | int | CLEAR_EXTRA_COLOURS | ||
04FB | CLOSE_CAR_BOOT | ||||
04FC | 7 | player handle, var, var, var, var, var, var | GET_WHEELIE_STATS | ||
04FD | DISARM_CHAR | ||||
04FE | 2 | car handle, int | BURST_CAR_TYRE | ||
04FF | 1 | char handle | IS_CHAR_OBJ_NO_OBJ | ||
0500 | 2 3 |
player handle, string player handle, string, string |
IS_PLAYER_WEARING | ||
0501 | 2 | player handle, int | SET_PLAYER_CAN_DO_DRIVE_BY | ||
0502 | 3 | char handle, flt, flt | SET_CHAR_OBJ_SPRINT_TO_COORD | ||
0503 | 3 | flt, flt, flt | CREATE_SWAT_ROPE | ||
0504 | SET_FIRST_PERSON_CONTROL_CAMERA | ||||
0505 | GET_NEAREST_TYRE_TO_POINT | ||||
0506 | 3 | int, int, int | SET_CAR_MODEL_COMPONENTS | ||
0507 | 1 | int | SWITCH_LIFT_CAMERA | ||
0508 | 1 | car handle | CLOSE_ALL_CAR_DOORS | ||
0509 | 5 | flt, flt, flt, flt, var | GET_DISTANCE_BETWEEN_COORDS_2D | ||
050A | 7 | flt, flt, flt, flt, flt, flt, var | GET_DISTANCE_BETWEEN_COORDS_3D | ||
050B | 1 | car handle | POP_CAR_BOOT_USING_PHYSICS | ||
050C | SET_FIRST_PERSON_WEAPON_CAMERA | ||||
050D | 1 | char handle | IS_CHAR_LEAVING_VEHICLE_TO_DIE | ||
050E | 2 | object handle, car handle | SORT_OUT_OBJECT_COLLISION_WITH_CAR | ||
050F | 1 | var | GET_MAX_WANTED_LEVEL | restored in III and VC | |
0510 | 5 | char handle, flt, flt, flt, flt | IS_CHAR_WANDER_PATH_CLEAR | ||
0511 | PRINT_HELP_WITH_NUMBER | restored in III and VC | |||
0512 | 1 | string | PRINT_HELP_FOREVER | ||
0513 | 2 | string, int | PRINT_HELP_FOREVER_WITH_NUMBER | restored in VC | |
0514 | 3 | char handle, int, int | SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG | ||
0515 | 1 | label | LOAD_AND_LAUNCH_MISSION_EXCLUSIVE | ||
0516 | IS_MISSION_AUDIO_PLAYING | ||||
0517 | 5 | string, flt, flt, flt, var | CREATE_LOCKED_PROPERTY_PICKUP | ||
0518 | 6 | string, flt, flt, flt, int, var | CREATE_FORSALE_PROPERTY_PICKUP | ||
0519 | 2 | car handle, int | FREEZE_CAR_POSITION | ||
051A | 2 | char handle, char handle | HAS_CHAR_BEEN_DAMAGED_BY_CHAR | ||
051B | 2 | char handle, car handle | HAS_CHAR_BEEN_DAMAGED_BY_CAR | ||
051C | 2 | car handle, char handle | HAS_CAR_BEEN_DAMAGED_BY_CHAR | ||
051D | 2 | car handle, car handle | HAS_CAR_BEEN_DAMAGED_BY_CAR | ||
051E | 1 | var | GET_RADIO_CHANNEL | ||
051F | DISPLAY_TEXT_WITH_3_NUMBERS | ||||
0520 | IS_CAR_DROWNING_IN_WATER | ||||
0521 | 1 | char handle | IS_CHAR_DROWNING_IN_WATER | ||
0522 | 0 | DISABLE_CUTSCENE_SHADOWS | |||
0523 | 3 | flt, flt, flt | HAS_GLASS_BEEN_SHATTERED_NEARBY | ||
0524 | 3 | object handle, object handle, int | ATTACH_CUTSCENE_OBJECT_TO_BONE | only works on cutscene objects | |
0525 | 3 | object handle, object handle, string | ATTACH_CUTSCENE_OBJECT_TO_COMPONENT | only works on cutscene objects | |
0526 | 2 | char handle, int | SET_CHAR_STAY_IN_CAR_WHEN_JACKED | ||
0527 | IS_MISSION_AUDIO_LOADING | ||||
0528 | 1 | int | ADD_MONEY_SPENT_ON_WEAPONS | ||
0529 | 1 | int | ADD_MONEY_SPENT_ON_PROPERTY | ||
052A | ADD_MONEY_SPENT_ON_AUTO_PAINTING | ||||
052B | 2 | char handle, int | SET_CHAR_ANSWERING_MOBILE | ||
052C | 2 | player handle, int | SET_PLAYER_DRUNKENNESS | ||
052D | GET_PLAYER_DRUNKENNESS | restored in VC | |||
052E | SET_PLAYER_DRUG_LEVEL | ||||
052F | GET_PLAYER_DRUG_LEVEL | ||||
0530 | ADD_LOAN_SHARK_VISITS | restored in VC | |||
0531 | 1 | int | ADD_STORES_KNOCKED_OFF | ||
0532 | ADD_MOVIE_STUNTS | restored in VC | |||
0533 | 1 | int | ADD_NUMBER_OF_ASSASSINATIONS | ||
0534 | 1 | int | ADD_PIZZAS_DELIVERED | ||
0535 | ADD_GARBAGE_PICKUPS | restored in VC | |||
0536 | 1 | int | ADD_ICE_CREAMS_SOLD | ||
0537 | SET_TOP_SHOOTING_RANGE_SCORE | restored in VC | |||
0538 | ADD_SHOOTING_RANGE_RANK | restored in VC | |||
0539 | ADD_MONEY_SPENT_ON_GAMBLING | ||||
053A | ADD_MONEY_WON_ON_GAMBLING | ||||
053B | SET_LARGEST_GAMBLING_WIN | ||||
053C | 2 | char handle, int | SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT | ||
053D | 1 | char handle | CLEAR_CHAR_WAIT_STATE | ||
053E | 6 | int, flt, flt, flt, flt, var | GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE | ||
053F | 2 | car handle, int | SET_CAN_BURST_CAR_TYRES | ||
0540 | 2 | player handle, int | SET_PLAYER_AUTO_AIM | ||
0541 | 1 | car handle | FIRE_HUNTER_GUN | ||
0542 | 1 | int | SET_PROPERTY_AS_OWNED | ||
0543 | 1 | int | ADD_BLOOD_RING_KILLS | ||
0544 | 1 | int | SET_LONGEST_TIME_IN_BLOOD_RING | ||
0545 | 0 | REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE | |||
0546 | 2 | player handle, car handle | IS_PLAYER_TOUCHING_VEHICLE | restored in III | |
0547 | 2 | char handle, car handle | IS_CHAR_TOUCHING_VEHICLE | restored in III and VC | |
0548 | 6 | player handle, int, int, flt, flt, flt | CHECK_FOR_PED_MODEL_AROUND_PLAYER | ||
0549 | 1 | char handle | CLEAR_CHAR_FOLLOW_PATH | ||
054A | 2 | char handle, int | SET_CHAR_CAN_BE_SHOT_IN_VEHICLE | ||
054B | 2 | object handle, car handle | ATTACH_CUTSCENE_OBJECT_TO_VEHICLE | only works on cutscene objects | |
054C | 1 | string | LOAD_MISSION_TEXT | ||
054D | 1 | int | SET_TONIGHTS_EVENT | ||
054E | 1 | char handle | CLEAR_CHAR_LAST_DAMAGE_ENTITY | ||
054F | 1 | car handle | CLEAR_CAR_LAST_DAMAGE_ENTITY | ||
0550 | 2 | object handle, int | FREEZE_OBJECT_POSITION | ||
0551 | 1 | int | SET_PLAYER_HAS_MET_DEBBIE_HARRY | ||
0552 | 1 | int | SET_RIOT_INTENSITY | ||
0553 | IS_CAR_IN_ANGLED_AREA_2D | ||||
0554 | IS_CAR_IN_ANGLED_AREA_3D | ||||
0555 | 2 | char handle, int | REMOVE_WEAPON_FROM_CHAR | ||
0556 | 8 | flt, flt, flt, flt, flt, flt, flt, flt | SET_UP_TAXI_SHORTCUT | ||
0557 | 0 | CLEAR_TAXI_SHORTCUT | |||
0558 | SET_CHAR_OBJ_GOTO_CAR_ON_FOOT | ||||
0559 | GET_CLOSEST_WATER_NODE | ||||
055A | 1 | int | ADD_PORN_LEAFLET_TO_RUBBISH | ||
055B | 5 | int, flt, flt, flt, var | CREATE_CLOTHES_PICKUP | ||
055C | CHANGE_BLIP_THRESHOLD | ||||
055D | 2 | player handle, int | MAKE_PLAYER_FIRE_PROOF | ||
055E | 2 | player handle, int | INCREASE_PLAYER_MAX_HEALTH | ||
055F | 2 | player handle, int | INCREASE_PLAYER_MAX_ARMOUR | ||
0560 | 2 | car handle, var | CREATE_RANDOM_CHAR_AS_DRIVER | ||
0561 | 3 | car handle, int, var | CREATE_RANDOM_CHAR_AS_PASSENGER | ||
0562 | 2 | char handle, int | SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS | ||
0563 | 2 | player handle, int | ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON | ||
0564 | 1 | car handle | MAKE_HELI_COME_CRASHING_DOWN | ||
0565 | 4 | flt, flt, flt, int | ADD_EXPLOSION_NO_SOUND | ||
0566 | 2 | object handle, int | SET_OBJECT_AREA_VISIBLE | ||
0567 | WAS_VEHICLE_EVER_POLICE | ||||
0568 | 2 | char handle, int | SET_CHAR_NEVER_TARGETTED | ||
0569 | 1 | string | LOAD_UNCOMPRESSED_ANIM | ||
056A | 0 | WAS_CUTSCENE_SKIPPED | |||
056B | 2 | char handle, int | SET_CHAR_CROUCH_WHEN_THREATENED | ||
056C | 1 | char handle | IS_CHAR_IN_ANY_POLICE_VEHICLE | ||
056D | 1 | char handle | DOES_CHAR_EXIST | ||
056E | 1 | car handle | DOES_VEHICLE_EXIST | ||
056F | ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT | restored in VC | |||
0570 | 5 | int, flt, flt, flt, var | ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT | ||
0571 | 1 | char handle | IS_CHAR_STUCK | ||
0572 | 1 | int | SET_ALL_TAXIS_HAVE_NITRO | ||
0573 | 2 | char handle, int | SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY | ||
0574 | 2 | car handle, int | FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION | ||
0575 | 2 | char handle, int | FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION | ||
0576 | FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION | ||||
0577 | SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION | ||||
0578 | 1 | int | REGISTER_VIGILANTE_LEVEL | ||
0579 | 1 | char handle | CLEAR_ALL_CHAR_ANIMS | ||
057A | 2 | garage handle, int | SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE | ||
057B | 0 | WANTED_STARS_ARE_FLASHING | |||
057C | 1 | int | SET_ALLOW_HURRICANES | ||
057D | 1 | int | PLAY_ANNOUNCEMENT | ||
057E | 1 | int | SET_PLAYER_IS_IN_STADIUM | ||
057F | 2 | player handle, var | GET_BUS_FARES_COLLECTED_BY_PLAYER | ||
0580 | 3 | char handle, car handle, var | SET_CHAR_OBJ_BUY_ICE_CREAM | ||
0581 | 1 | int | DISPLAY_RADAR | ||
0582 | 2 | int, int | REGISTER_BEST_POSITION | ||
0583 | 2 | player handle, string | IS_PLAYER_IN_INFO_ZONE | ||
0584 | 1 | char handle | CLEAR_CHAR_ICE_CREAM_PURCHASE | ||
0585 | 0 | IS_IN_CAR_FIRE_BUTTON_PRESSED | available for III and SA through 00E1 | ||
0586 | 1 | char handle | HAS_CHAR_ATTEMPTED_ATTRACTOR | ||
0587 | 2 | car handle, int | SET_LOAD_COLLISION_FOR_CAR_FLAG | ||
0588 | 2 | char handle, int | SET_LOAD_COLLISION_FOR_CHAR_FLAG | ||
0589 | SET_LOAD_COLLISION_FOR_OBJECT_FLAG | ||||
058A | 6 | flt, flt, flt, flt, flt, flt | ADD_BIG_GUN_FLASH | ||
058B | 1 | char handle | HAS_CHAR_BOUGHT_ICE_CREAM | ||
058C | 1 | var | GET_PROGRESS_PERCENTAGE | ||
058D | 4 | flt, flt, flt, flt | SET_SHORTCUT_PICKUP_POINT | ||
058E | 4 | flt, flt, flt, flt | SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION | ||
058F | 8 | char handle, flt, flt, flt, flt, int, int, int | GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA | ||
0590 | GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE | ||||
0591 | 4 | flt, flt, flt, flt | UNLOCK_ALL_CAR_DOORS_IN_AREA | ||
0592 | 2 | int, int | SET_GANG_ATTACK_PLAYER_WITH_COPS | ||
0593 | 2 | char handle, int | SET_CHAR_FRIGHTENED_IN_JACKED_CAR | ||
0594 | 2 | car handle, int | SET_VEHICLE_TO_FADE_IN | ||
0595 | 0 | REGISTER_ODDJOB_MISSION_PASSED | |||
0596 | 1 | player handle | IS_PLAYER_IN_SHORTCUT_TAXI | ||
0597 | 1 | char handle | IS_CHAR_DUCKING | ||
0598 | 3 | object handle, flt, int | CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI | ||
0599 | 1 | int | REGISTER_FIRE_LEVEL | ||
059A | 0 | IS_AUSTRALIAN_GAME | |||
059B | 1 | car handle | DISARM_CAR_BOMB | ||
059C | |
2 0 |
global var, int |
SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED | Последний опкод в Vice City JP and Steam |
059D | 1 | int | SHUFFLE_CARD_DECKS | restored in VC Steam | |
059E | 1 | var | FETCH_NEXT_CARD | restored in VC Steam | |
059F | 4 | object handle, var, var, var | GET_OBJECT_VELOCITY | ||
05A0 | 0 | IS_DEBUG_CAMERA_ON | |||
05A1 | 4 | object handle, flt, flt, flt | ADD_TO_OBJECT_ROTATION_VELOCITY | ||
05A2 | 4 | object handle, flt, flt, flt | SET_OBJECT_ROTATION_VELOCITY | ||
05A3 | 1 | object handle | IS_OBJECT_STATIC | ||
05A4 | 5 | flt, flt, flt, flt, var | GET_ANGLE_BETWEEN_2D_VECTORS | ||
05A5 | 8 | flt, flt, flt, flt, flt, flt, flt, flt | DO_2D_RECTANGLES_COLLIDE | ||
05A6 | 4 | object handle, var, var, var | GET_OBJECT_ROTATION_VELOCITY | ||
05A7 | 4 | object handle, var, var, var | ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY | ||
05A8 | 2 | object handle, var | GET_OBJECT_SPEED | Последний опкод в Vice City PC | |
05A9 | IS_MISSION_SKIP | ||||
05AA | SET_IN_AMMUNATION | ||||
05AB | DO_SAVE_GAME | ||||
05AC | IS_RETRY | ||||
05AD | DUMMY | ||||
05AE | MARK_CUTSCENE_START | ||||
05AF | MARK_CUTSCENE_END | ||||
05B0 | CUTSCENE_SCROLL | ||||
05B1 | SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL | ||||
05B2 | SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL | ||||
05B3 | SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL | ||||
05B4 | VAR_TEXT_LABEL | ||||
05B5 | LVAR_TEXT_LABEL | ||||
05B6 | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL | ||||
05B7 | IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL | ||||
05B8 | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR | ||||
05B9 | IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR | ||||
05BA | IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR | ||||
05BB | DO_2D_LINES_INTERSECT | ||||
05BC | GET_2D_LINES_INTERSECT_POINT | ||||
05BD | IS_2D_POINT_IN_TRIANGLE | ||||
05BE | IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE | ||||
05BF | IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE | ||||
05C0 | CHAR_LOOK_AT_OBJECT_ALWAYS | ||||
05C1 | APPLY_COLLISION_ON_OBJECT | ||||
05C2 | SAVE_STRING_TO_DEBUG_FILE | ||||
05C3 | SET | ||||
05C4 | CSET | ||||
05C5 | ADD_THING_TO_THING | ||||
05C6 | SUB_THING_FROM_THING | ||||
05C7 | MULT_THING_BY_THING | ||||
05C8 | DIV_THING_BY_THING | ||||
05C9 | IS_THING_EQUAL_TO_THING | ||||
05CA | IS_THING_NOT_EQUAL_TO_THING | ||||
05CB | IS_THING_GREATER_THAN_THING | ||||
05CC | IS_THING_GREATER_OR_EQUAL_TO_THING | ||||
05CD | ADD_THING_TO_THING_TIMED | ||||
05CE | SUB_THING_FROM_THING_TIMED | ||||
05CF | ABS | Последний опкод в Vice City с включёным отладочным режимом | |||
05A4 | 0 | PRODUCT_OF_2D_VECTORS | |||
05A5 | 0 | PRODUCT_OF_3D_VECTORS | |||
05A6 | 0 | GET_DOT_PRODUCT_OF_2D_VECTORS | |||
05A7 | 0 | GET_DOT_PRODUCT_OF_3D_VECTORS | |||
05A8 | 0 | DISPLAY_FLOAT_VALUE | |||
05A9 | 0 | DISPLAY_2_FLOAT_VALUES | |||
05AA | 0 | DISPLAY_3_FLOAT_VALUES | |||
05AB | 0 | GET_PAD_STATE | |||
05AC | 0 | SET_POINTER_ARROW | |||
05AD | 0 | CLEAR_POINTER_ARROW | |||
05AE | 0 | CALL | |||
05AF | 0 | CALLB | |||
05B0 | 0 | SET_UNKNOW_VEHICLE_PROP1 | |||
05B1 | 0 | IS_UNKNOW_VEHICLE_PROP1 | |||
05B2 | 0 | SET_UNKNOW_VEHICLE_PROP2 | |||
05B3 | 0 | IS_UNKNOW_VEHICLE_PROP2 | |||
05C4 | 0 | NULL | |||
05C5 | 0 | RETURN_FROM_SUBCODE | |||
05C6 | 0 | RETURN_FROM_SUBCODE2 | |||
05C7 | 0 | PED_UNKNOW1 | |||
05C8 | 0 | UNKNOW | |||
05C9 | 0 | CREATE_CHECKPOINT | |||
05CA | 0 | DELETE_CHECKPOINT | |||
05CB | 0 | IS_UNKNOW_VEHICLE_PROP3 | |||
05CC | 0 | SET_UNKNOW_VEHICLE_PROP3 | |||
05CD | 0 | PED_UNKNOW2 | |||
05CE | 0 | PLAY_VEHICLE_AUDIO | |||
05CF | 0 | SET_MODEL_PARTS_PARAMETRS | |||
05D0 | 0 | IS_PLAYER_PROP | |||
05D1 | 0 | NULL | |||
05D2 | 0 | NULL | |||
05D3 | 0 | NULL | |||
05D4 | 0 | UNKNOW | |||
05D5 | 0 | HUD_COMPONENT | |||
05D6 | 0 | GET_RANDOM_CHAR_IN_AREA_NO_CHECKS | |||
05D7 | 0 | GET_RANDOM_CAR_IN_AREA_NO_SAVE | |||
05D8 | 0 | STORE_CAR_COLLIDED_WITH_NO_SAVE | |||
05D9 | 0 | PED_UNKNOW3 | |||
05DA | 0 | LOAD_FERRY | |||
05DB | 0 | PUT_FERRY_TO_COORDS | |||
05DC | 0 | CLOSE_FERRY_DOOR | |||
05DD | 0 | FERRY | |||
05DE | 0 | FERRY | |||
05DF | 0 | FERRY | |||
05E0 | 0 | FERRY | |||
05E1 | 0 | SET_FERRY_PED | |||
05E2 | 0 | IS_PED_IN_FERRY | |||
05E3 | 0 | FERRY_SET_AS_PARTS_OF_MODEL | |||
05E4 | 0 | FERRY_GET_RADIAN_ANGLE_BETWEEN_POINTS | |||
05E5 | 0 | FERRY | |||
05E6 | 0 | REMOVE_FERRY | |||
05E7 | 0 | ADD_PLAYER_TO_VEHICLE | |||
05E8 | 0 | FIND_AND_REMOVE_PLAYER_VEHICLE | |||
05E9 | 0 | NOP | |||
05EA | 0 | NOP | |||
05EB | 0 | PATCH | |||
05EC | 0 | SET_OBJECT_INITIAL_ROTATION_VELOCITY | |||
05ED | 0 | SET_OBJECT_INITIAL_VELOCITY | |||
05EE | 0 | IS_CUTSCENE_ARE_LOAD | |||
05EF | 0 | CUTSCENE_RELISE | |||
05F0 | 0 | CUTSCENE_RELISE_WITH_PLAYER | |||
05F1 | 0 | NOP | |||
05F2 | 0 | NOP | |||
05F3 | 0 | NOP | |||
05F4 | 0 | NOP | |||
05F5 | 0 | NOP | |||
05F6 | 0 | ADD_PED_TO_VEHICLE | |||
05F7 | 0 | HAS_DAMAGE_VEHICLE | |||
05F8 | 0 | register_total_trash | |||
05F9 | 0 | register_cash_made_collecting_trash | |||
05FA | 0 | REMOVE_LAST_DAMAGE_VEHICLE | |||
05FB | 0 | NOP | |||
05FC | 0 | NOP | |||
05FD | 0 | register_rcrace_best_time | |||
05FE | 0 | register_rcrace_best_position | |||
05FF | 0 | register_unk1 | |||
0600 | 0 | register_unk2 | |||
0601 | 0 | register_unk3 | |||
0602 | 0 | register_unk4 | |||
0603 | 0 | register_unk5 | |||
0604 | 0 | register_race_fastest_time | |||
0605 | 0 | register_race_fastest_lap | |||
0606 | 0 | register_race_best_position | |||
0607 | 0 | HAS_OBJECT_DAMAGE_BY_WEAPON | |||
0608 | 0 | CLEAR_OBJECT_LAST_WEAPON_DAMAGE | |||
0609 | 0 | SET_CAR_INITIAL_ROTATION_VELOCITY | |||
060A | 0 | SET_CAR_INITIAL_VELOCITY | |||
060B | 0 | SET_OBJECT_PROOFS | |||
060C | 0 | store_onfoot_camera_mode | |||
060D | 0 | set_onfoot_camera_mode | |||
060E | 0 | GET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ | |||
060F | 0 | SET_VEHICLE_RADIAN_ANGLE_BETWEEN_POINTS_XYZ | |||
0610 | 0 | NOP | |||
0611 | 0 | NOP | |||
0612 | 0 | LOVE_PED1_PED2 | |||
0613 | 0 | freeze_onfoot_camera_mode | |||
0614 | 0 | OBJECT_UNKNOW | |||
0615 | 0 | GET_VEHICLE_IN_COORDS | |||
0616 | 0 | IS_PAD | |||
0617 | 0 | IS_MESSAGE | |||
0618 | 0 | IS_NO_PAD | |||
0619 | 0 | DELETED_IN_VCS | |||
061A | 0 | HUD_CLEAR | |||
061B | 0 | CLEAR_AREA_OF_OBJECTS | |||
061C | 0 | CLEAR_WORLD1 | |||
061D | 0 | CLEAR_WORLD2 | |||
061E | 0 | CLEAR_VEHICLE | |||
061F | 0 | build_world_geometry | |||
0620 | 0 | store_building_swap | |||
0621 | 0 | IS_SWAP_STORED | |||
0622 | 0 | get_unknown | |||
0623 | 0 | COMMAND_MULTIPLAYER_SCRIPT | |||
0624 | 0 | unknown | |||
0625 | 0 | unknown_check | |||
0626 | 0 | unknown | |||
0627 | 0 | unknown | |||
0628 | 0 | SET_ONSCREEN_COUNTER_COLOUR | |||
0629 | 0 | SET_ONSCREEN_COUNTER_BACKGROUND_COLOUR | |||
062A | 0 | VEHICLE_DAMAGE_COMPONENT | |||
062B | 0 | FIND_COORDS_UNK | |||
062C | 0 | REMOVE_COORDS_UNK | |||
062D | 0 | HUD_MESSAGE | |||
062E | 0 | HUD_MESSAGE_A | |||
062F | 0 | PART_OF_MODEL | |||
0630 | 0 | PED_PARAM_UNK1 | |||
0631 | 0 | PED_PARAM_UNK2 | |||
0632 | 0 | PED_PARAM_UNK3 | |||
0633 | 0 | GET_VEHICLE_APPERANCE | |||
0634 | 0 | REMOVE_VEHICLE_APPERANCE | |||
0635 | 0 | set_WRLD_mode_to | |||
0636 | 0 | unknown_check_WRLD_STREAMING | |||
0637 | 0 | unknown_check_WRLD | |||
0638 | 0 | swap_world_to_streamed_sector | |||
0639 | 0 | PED_PARAM_UNK4 | |||
063A | 0 | register_longest_face_plant_dist | |||
063B | 0 | register_karmageddon_best_time | |||
063C | 0 | register_max_kills_on_rctriad | |||
063D | 0 | register_highest_level_slash_tv | |||
063E | 0 | register_money_made_with_slash_tv | |||
063F | 0 | register_total_kills_on_slash_tv | |||
0640 | 0 | register_noodles_delivered | |||
0641 | 0 | register_scrapyard_challenge_highest_score | |||
0642 | 0 | register_save_parm1 | |||
0643 | 0 | register_save_parm2 | |||
0644 | 0 | register_save_parm3 | |||
0645 | 0 | register_save_parm4 | |||
0646 | 0 | register_num_of_exported_cars | |||
0647 | 0 | register_total_number_of_car_export | |||
0648 | 0 | register_dirtbike_fastest_lap | |||
0649 | 0 | register_dirtbike_fastest_time | |||
064A | 0 | dirtbike_most_air | |||
064B | 0 | CREATE_CHECKPOINT_ARROW_DEPRECATED | |||
064C | 0 | TEXT_2_TEXT | |||
064D | 0 | GET_ACTUAL_PICUP_INDEX | |||
064E | 0 | SET_ACTUAL_PICUP_INDEX | |||
064F | 0 | IS_ACTUAL_PICUP | |||
0650 | 0 | NOP | |||
0651 | 0 | NOP | |||
0652 | 0 | ATTACH_OBJECT_TO_CAR | |||
0653 | 0 | DETACH_OBJECTS_FROM_CAR | |||
0654 | 0 | PAD_TAG | |||
0655 | 0 | subtitle_highpriority | |||
0656 | 0 | subtitle_highpriority_ignore_option | |||
0657 | 0 | subtitle_highpriority_ignore_option | |||
0658 | 0 | subtitle_1number_highpriority_ignore_option | |||
0659 | 0 | GET_ANGLE_BETWEEN_2D_VECTORS | |||
065A | 0 | CHAR_UNK | |||
065B | 0 | NULL | |||
065C | 0 | ADD | |||
065D | 0 | CLEAN | |||
065E | 0 | NOP | |||
065F | 0 | MEGATEXT_MESSAGE | |||
0660 | 0 | GET_OBJECT_ROTATION | |||
0661 | 0 | SET_OBJECT_ROTATION_DONT_UPDATE_FRAME | |||
0662 | 0 | SET_ONSCREEN_COUNTER_DISPLAY_MONEY_VALUE | |||
0663 | 0 | STORE_PLAYER_OUTFIT | |||
0664 | 0 | DISPLAY_ONSCREEN_COUNTER_WITH_STRING_AND_MAX_NUMBER | |||
0665 | 0 | FOUND_PLAYER_IN_WORLD | |||
0666 | 0 | SET_CHAR_WAIT_STATE_UNK_B | |||
0667 | 0 | register_go_go_faggio_best_time | |||
0668 | 0 | TIMER | |||
0669 | 0 | IS_TIMER | |||
066A | 0 | TIMER_REMOVE | |||
066B | 0 | DELETE_IN_VCS | |||
066C | 0 | DISPLAY_COUNTER_WITH_PROGRESS_STATE_AND_LEVEL_NAME | |||
066D | 0 | GET_PLAYER_TO_CHAR | |||
066E | 0 | DISABLE_ACCESS_TO_PAUSE_MENU | |||
066F | 0 | IS_PLAY_AUDIO | |||
0670 | 0 | SET_HUD_EXTRA_COLOR | |||
0671 | 0 | set_extra_color_direction | |||
0672 | 0 | PED_UNK | |||
0673 | 0 | HUD_HELP_MESSAGE | |||
0674 | 0 | HUD_HELP_MESSAGE2 | |||
0675 | 0 | HUD_HELP_MESSAGE3 | |||
0676 | 0 | HUD_HELP_MESSAGE4 | |||
0677 | 0 | VEHICLE_UNK | |||
0678 | 0 | PLAYER_AND_OBJECT | Последний опкод в Liberty City Stories |
Some abbreviations and phrases used in this list:
- int
- integer value
- flt
- floating-point value
- var
- variable to store a value or handle, either global or local unless specified
- char
- character including actor and ped, apart from the player and special actor
- car
- vehicle including car, bike, helicopter, plane, etc. unless specified
- parameters rearranged...
- opcodes' parameters were rearranged from their original order mainly for sake of readability
- restored in...
- opcode has been correctly or mostly simulated to work through the Opcodes Restoration Project plugin
- used in...
- opcode has been used for the specified mod
Reference
See also
External links
- Up-to-date
- Source codes, at GTAModding.ru
- Opcode Database, last update by Deji at GTAGmodding.com
- Forum
- Archive
- GTA 3 Reference Handbook
- List of opcodes - by CyQ
- Vice City Opcode Database - retrieved from archive.org
- San Andreas Opcode Database - retrieved from archive.org
- MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org
- Unified Opcode Database - by PLPynton, hosted by ZAZ